25 years ago the Dreamcast had arguably the greatest launch library in history and quickly died, while being awesome
by bigsocrates
It's hard to understand what it was like to play Soul Calibur on the Dreamcast on September 9, 1999. This was a turning point in modern video games. Namco had done a lot to enhance its fighting games for their home ports during the PlayStation era, with extra modes like volleyball or the Tekken Force quasi beat 'em up and lots of other bells and whistles, but the core games were still inferior...
It's hard to understand what it was like to play Soul Calibur on the Dreamcast on September 9, 1999. This was a turning point in modern video games. Namco had done a lot to enhance its fighting games for their home ports during the PlayStation era, with extra modes like volleyball or the Tekken Force quasi beat 'em up and lots of other bells and whistles, but the core games were still inferior to their arcade counterparts, technical marvels though they were. Soul Calibur not only had a single player mode so robust it set the standard for at least a decade, but it was just better. A superior version of the game. This marked the true end of the era of dominance of arcades, already well on their way to dying, and by the end of the generation arcades would be more or less a footnote in the gaming business; more of a novelty than an actual area of innovation and big game design.
It's ironic that it happened on a console that itself would soon be dead, and would usher a titan of the industry out of the console hardware market for good.
We didn't know that would happen on 9/9/99 but we did know that Sega couldn't mess this up. The Saturn had been a disaster in North America and Sega had functionally been out of the market for a year prior to the launch of the Dreamcast. It was an unprecedented gap and the fanbase was shaken. Sega had to deliver with this one, especially with the PlayStation 2 looming over the horizon, a titan in waiting that would come to destroy everything in its path.
But deliver Sega did. It wasn't just Soul Calibur that made the launch special, it was the return of Sonic the Hedgehog in a brand new Adventure, and the debut of NFL 2K. There was Powerstone and Hydro Thunder. House of the Dead 2. Blue Stinger. Blitz 2000. More games worth playing than anyone could actually get to. Not all of them were true gems, but enough were that the Dreamcast came into the market fully formed, a machine worth owning from day 1 and with plenty more amazing software to come, thanks in part to the same Naomi board that had powered Soul Calibur in arcades and meant there were more near flawless conversions in the pipeline, but also to robust third party support and Sega's own incredibly talented designers. In its approximately 18 months on the market the Dreamcast birthed franchises that are still beloved today, and put together a library more impressive than many machines that lasted 3 times as long. It burned short but bright and if Sega had not been in such dire financial straits after Saturn it might have survived long enough to sell at least as much as Gamecube or Xbox.
It was cheap at launch, too. Meaning you could snag at least a couple of those games and a VMU alongside it.
I loved my DC from the moment I got it. It's not the console I played the most but it's probably the console I had the most affection for. It felt like the underdog, and it also finally made 3D gaming look good, after suffering through the PS1 and N64 era thinking the graphics were worse than 16 bit 2D games had been. Booting up Soul Calibur felt, for me, like console gaming was finally back in a direction I could wholeheartedly support (not that I didn't have fun with PlayStation or N64, because I did.) It was an incredible machine and I don't know what Sega could have done to change its fate.
That launch was magical in a way that no launch ever will be again. One of my pinnacle gaming memories.
Dreamcast was defeated, BUT THE SOUL STILL BURNS!