Doom Travelogues 08: Hell Revealed 2, Part 3
by praxis
Another week, another set of levels. Or in this case another subset of the same group of levels I’ve been playing for the past two. Let’s start that again. Hello and welcome to the third and final week of my in-depth look at Hell Revealed 2. Having now finished the damned thing I’m finally in a position to say something about the product as a whole. It is in fact… wait for it... a Doom WAD. Yup...
Another week, another set of levels. Or in this case another subset of the same group of levels I’ve been playing for the past two. Let’s start that again. Hello and welcome to the third and final week of my in-depth look at Hell Revealed 2. Having now finished the damned thing I’m finally in a position to say something about the product as a whole. It is in fact… wait for it... a Doom WAD. Yup. Confirmed. You can all go home, now... Okay, I guess there’s slightly more to say about it than that. It’s a good WAD, I guess, I don’t know. In a lot of ways it’s the quintessential team-based megaWAD, which is to say that some levels in Hell Revealed 2 are legitimately pretty great, while others are legitimately not. Which wouldn’t make it all that different from even some of the more well-regarded megaWADs out there were it not for the fact that it also layers on top of this the expectation of living up to Yonatan Donner and Haggay Niv’s beloved opus, Hell Revealed. So you’re left with weird situations where maps are doubly disappointing for not being good Hell Revealed maps and also just not being good. Even the satisfactory maps don’t usually evoke the original save through imitation, so the comparison ends up being a giant albatross.
But I talked about that last week. Separated from expectation there is a lot to like about Hell Revealed 2, even if the first string of maps sets a qualitative benchmark that the rest of the WAD doesn’t consistently measure up to. It has certainly made me into a fan of a couple of its authors, specifically Jonas Feragen and Yashar Garibzadeh. Between them they’re responsible for most of the mapset’s high points, like MAP04 and MAP17, which is even more commendable in Feragen’s case given that he maintains such a high level of quality despite shouldering a larger share of the mapmaking burden than anyone else (he has credits on almost half the WAD’s maps). It’s easy to get a sense that the WAD is worse than it really is when good levels are followed up by not-so-good ones. That’s ultimately its greatest failing. Not that it isn’t a good Hell Revealed mapset (though that’s certainly true, also), but that it isn’t consistently good. It never gets into a groove and stays there for very long.
And the final stretch, Episode 3, as it were, is as guilty of this as the first two episodes, perhaps moreso. It sometimes seems that for every beautiful section there’s a nondescript one, for every fun moment a slog. And then there’s MAP25, the proverbial Jekyll and Hyde, which somehow struggles to be both a good and bad map at the same time. The overall quality is actually pretty high if you stand back and look at it objectively, but you know what they say about bad eggs. It’s easy to forget that MAP21 and MAP22 were both enjoyable when you’re waist-deep in MAP23. But rest assured, there are plenty of good moments. Enough that it’s worth chronicling, anyway.
Looking back, my last sentiment regarding MAP30 could really be extrapolated to the mapset as a whole. “Not as good as Hell Revealed, but then again what is.” It’s not fair to measure any megaWAD against a landmark such as Hell Revealed, but it’s a comparison its authors invited, and one that’s thus impossible to avoid. Even at its worst, Hell Revealed 2 never feels insurmountable. There is no Post Mortem or Afterlife here, levels where success comes seemingly through a combination of divine providence and sheer force of will. The hardest maps in Hell Revealed 2 are really, really difficult. The worst maps in Hell Revealed are nightmares, and just barely beatable. But that’s the fun. Figuring out how to do it, and surprising yourself. There’s none of that here, which both saddens and relieves me. Beating this WAD on UV is not an accomplishment on the scale of beating the original, a feat that you can justifiably brag about. It is however, a decent enough set of levels, whose highs outweigh its lows, and one that’s certainly worth a look.



















