Uncharted: Thoughts
by falling_fast
so today I got the chance to spend a while playing the first two Uncharted games. I'd been looking forward to this for ages, because I'm a big fan of both the Indiana Jones films, and of Nolan North's voice acting. So it's with some disappointment that I have to say that I'm left kind of cold by them so far. Mostly the first one, I actually like the second one a fair bit so far. One half of the...
so today I got the chance to spend a while playing the first two Uncharted games. I'd been looking forward to this for ages, because I'm a big fan of both the Indiana Jones films, and of Nolan North's voice acting.
So it's with some disappointment that I have to say that I'm left kind of cold by them so far. Mostly the first one, I actually like the second one a fair bit so far.
One half of the game is competent but not really super interesting puzzle platforming ala Sands of Time trilogy Prince of Persia and Assassin's Creed. Actually, more than those games, it reminds me of the platforming in Enslaved, in that it feels very rigid, somehow. The game has a lot going on visually, similar to the Assassin's Creed games, I suppose, but unlike those games, this game is not open-world. There is only one path you can proceed down, and often you'll find yourself hunting around the beautifully detailed, and therefore visually cluttered, world for a while searching for what the game wants you to do. It's kind of similar to the problem I have with point and click adventure games like the Myst and Monkey Island games. I'm not good at point and click adventure games, and will spend way too long trying to work out puzzles. Some people may find this challenge fun. I find it boring, annoying, frustrating, and immersion-breaking. It makes me not want to finish the game. I never had this problem in the Prince of Persia or God of War games.
Not that the actual puzzles in Uncharted are hard, mind you. In fact, they're almost insultingly easy, even with hints turned off (if I want hints I'll look up a guide on gamefaqs thank you very much), once you've worked out what bits of the environment you need to look at.
The other half is combat, which isn't very interesting. You sit behind cover and fire guns at enemies. Now, granted, the enemies are pretty smart, and will attempt to outflank you. It actually gets fairly challenging. The problem is that, for the most part, you're facing the same waves of enemies under very similar circumstances over and over and over and over again. It's like playing Mass Effect 2 only not as fun, because Mass Effect 2 had a pretty cool story, and cool character interactions. (If we're going to compare it again to the Prince of Persia games, I will admit that the combat in this game is much better than that in the PoP games, though.)
Not that there's anything wrong with the characters of Uncharted. In fact, I think they're great, but the story takes a back seat to the platforming and combat, which are kind of boring and repetitive. You don't feel like Nathan Drake is a treasure hunter so much as he is some poor soul caught in some nightmare in which he has to fight the same three enemies over and over for all eternity. While playing, I found myself wondering if everyone at Naughty Dog has ADHD. Because this game is never not on. It's like Half Life 2 only not nearly as good.
Also, the controls for grenades in the first game are godawful and gimmicky. Grenades are rendered practically unusable Luckily, you never really need then. And the waterbike sequences aren't great. If I try to speed through them in an action-movie like fashion, I get killed. So I took them slow, killing every enemy, and blowing up the barrels.
It looks pretty enough, although not as good as Assassin's creed II, to my mind at least, and certainly not as good as Skyrim or LA Noire.
I don't hate the game by any means. It's just that it's kind of... boring. There's not enough variety.
The second game does a much better job of making the game interesting to play, although it could still do better, in my opinion. There are goals other than "traverse until you run into some guys you need to shoot, you'll know when to stop because a cutscene will show up." There are loads of cool action setpieces, and more character interaction, which is great. Grenade controls are much improved. Also the stealth system is kindasorta neat I guess. The aiming feels better too, and you're not necessarily having to dash out of cover quite so often to replenish your ammo from the corpses of your fallen enemies.
Unfortunately the environments are, if anything, even more cluttered. At least so far. You'll learn to recognize the sorts of things the game wants you to use for platforming fairly quickly, but it's still annoying.
Anyways, these games (or at least, the first one, I haven't really gotten far enough into the second to judge) need better pacing. The Indiana Jones movies are great because they actually have good pacing and memorable stories/character interactions.
Last Thought. You know what I would like to see? An Uncharted RPG. Have it made by Obsidian. It would probably end up playing and sounding like a sequel to Alpha Protocol, but I see no problem with that.
postscript: I'd like to say, I don't hate these games by any means. These are just my opinions after playing them for a while. Not necessarily expressed as clearly and succinctly as I'd like, but it's late, sorry. I'm not trying to pick a fight with Uncharted fans. You might love these games, and that's cool. These are just problems that I have with these games, based on what I think games should be like in order to be fun. Maybe these games just aren't for me. That's fine.