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Blog #042 - ME3 Design, LA Noire's Effect

by alistercat

It's been a long day... Mass Effect 3 Design Been watching press conferences all day. It is now 4am in the UK. While I was watching the Sony conference I started work on my daily design , and so excited by Mass Effect 3 I put together this design. Won't call it a poster because it's just shepard from the ME3 box art, but still... here it is. View High Res LA Noire I am in love with that Omni-To...

It's been a long day...

Mass Effect 3 Design

Been watching press conferences all day. It is now 4am in the UK. While I was watching the Sony conference I started work on my daily design, and so excited by Mass Effect 3 I put together this design. Won't call it a poster because it's just shepard from the ME3 box art, but still... here it is.

View High Res

LA Noire

I am in love with that Omni-Tool Blade

I finished LA Noire for a second time just before Sony's conference started. I used a guide this time round, I'm not ashamed. I wanted to see a perfect run. Not terribly different from my flawed run of the game but I didn't mess up that badly. I did wipe all my save data and start fresh this time so I have none of the cumulative achievements.

Cole has been through a lot

This game makes me feel different inside. Different from how games normally make me feel. I felt connected to the characters, I cared about them, their actions, the decisions they made. It was hard for me to play as cole sometimes. Through Mass Effect and many modern RPGs I have become accustomed to choice. A choice I did not have in the storyline of LA Noire. It's really hard to accept some of the things that happen in the game but rather than complain I have given it thought and tried to see it from the game's perspective, or more the writer's.

In any case, I feel it is an important game, and I would happily play something with the same great writing and character development.