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A love/hate relationship with BB:Continuum Shift's Tutorial Mode.

by esrever

Finally, after months and months of off and on attempts, I have finally bested the tutorial mode in BlazBlue Continuum Shift. I have spent hours and hours trying the input methods of the selected lessons, hoping to get the timing right. Some of them were quite difficult, others a breeze. But oh man, freaking "About Counters" in the intermediate section can go take a flying leap into a never-end...

Finally, after months and months of off and on attempts, I have finally bested the tutorial mode in BlazBlue Continuum Shift. 
I have spent hours and hours trying the input methods of the selected lessons, hoping to get the timing right. Some of them were quite difficult, others a breeze. 
 
But oh man, freaking "About Counters" in the intermediate section can go take a flying leap into a never-ending pit of fire. This lesson has had me stuck for MONTHS. It was always the first part of the lesson that I couldn't get past.  

It was something along the lines of "quarter back circle + A, DASH, Standing B, Standing C, quarter back circle + A, and then quarter back circle D". (I don't know the proper fancy lingo the folks on dustloop use, sorry)
The inputs themselves were relatively easy, but the game is SUPER particular about your timing. Like, you have to be exact, not a moment sooner, and not a moment later. So I had times where an attack wouldn't connect because freaking BANG would block, or I had times where the combo would connect and keep on going until the very end. Before I would finish the combo, the combo counter would reset for what seemed like no reason at all. Quite infuriating! 
 
Nevertheless, I kept at it, hoping that my timing would re-adjust itself as I made more and more attempts. Finally, after FOUR consecutive hours, I got it down, and was able to move on to the next part of the lesson. Of course, another Doozie! It was late, 5 am. My inputs were getting sloppier and sloppier. Made a bunch of stupid mistakes. Decided to call it a night and try again when I woke up. BUT OH NO! I can't quit out of the tutorial without having to do that first part again... So I had to leave my PS3 on over night, and my room got quite hot while I was sleeping. You think it would feel nice cause its the Winter season. Well, not in Texas. 
 
Got up later that day (today), turned on some music, and went at it again. This time, I muted the game volume. As much as I love hearing Bullet Dance playing on repeat (Believe me, I do) I couldn't stand to hear Ragna's or Bang's smart-ass remarks. Simply because it would remind me of my constant failure.  

So the lesson this time was concerning Fatal Counters and then combo-ing afterwards. The tutorial wanted me to "Crouching C (Induced a fatal counter), Standing D (Both Hits), Dash Cancel, Standing D (Both Hits), Dash Cancel, Standing D" for a total of SEVEN hits. I had the same problems I did with the previous part. Timing. Watching the Sample Playback would only infuriate because I felt their Ragna was faster than mine. WHY OH WHY wouldn't my Ragna go straight into STANDING D after DASH CANCELING. Why would he just pause and watch Bang recover while still in the air. ARGHHHH. After THREE hours of constant attempts, I FINALLY GOT IT! 
 
However, in my excitement, I shouted "Fuck YES!" and slammed my hand down on my fightstick, accidentally pressing the Sample Playback button before the window fully disappeared. "SHIIIIIT!" followed afterwards as it rebooted my Ragna in the default fight position, with the window of commands reappearing at the top. A true Facepalm moment if I ever had one. 
 
But it was ok, another 20 minutes of doing the same commands, I finally got it down and proceeded further into the tutorial lesson. To my dismay, there were more parts of the lesson, but was glad to find out they were about throw counters. A simple button press of R2 to interrupt Bang's attack with my throw and I was well on my way to the end. 
 
Part four was also a breeze, Crouching A and Throw. Simple. To my delight, that was the final part of the lesson, and I was rewarded with my "Ragna Cum Laude" trophy! 
 
Now I know a lot of this sounds like I absolutely despise the tutorial system, but thats not the case at all. I actually appreciate that they took the time to explain this game's mechanics and what makes it's gameplay special apart from other fighters to new players of the genre/series. It has a very well-done voiced tutorial, voiced by the always-entertaining and insulting Rachel Alucard. It offers a plethora of advice and strategies to help deal with superior opponents as well. 
 I only wish it offered some sort of metronome or timer when showing you the examples of the moves you need to do in order to progress. Also, a feature on the side where you can see what button inputs you or the computer are making like what you find in SSFIV.     
 
A big thanks to Girls Dead Monster's Shine Days for finally helping me get the timing down. Playing this game to music, I found, is quite helpful when trying to figure out the rhythmic timing inputs. 
 
What are your thoughts on the tutorial system in BlazBlue, and what would you like to see added or improved?