July's Gaming Progress - Fallout 3, Penny Arcade, Sam & Max...
by gruel
July was also a busy month for games. I plowed through Homefront, which I made the unfortunate mistake of playing through after beating the far superior Call of Duty: Black Ops. Finally TreyArch can say they made a Call of Duty campaign that can hold their own against Infinity Ward's best efforts. Homefront was ok, but did not live up to the blitzkrieg of media hype that THQ subjected us all to...
July was also a busy month for games. I plowed
through Homefront, which I made the unfortunate mistake of playing
through after beating the far superior Call of Duty: Black Ops. Finally
TreyArch can say they made a Call of Duty campaign that can hold their
own against Infinity Ward's best efforts. Homefront was ok, but did not
live up to the blitzkrieg of media hype that THQ subjected us all too.
I
got back into adventure games this month and finally beat the first
episode of Penny Arcade after chipping away at it the past few months
for a total of around 13 hours. I also finished the very first episode
of Sam & Max, which was a much more manageable two to three
experience and started the first Puzzle Agent on PC recently also. I
started and finished the retro-RPG, Breath of Death VII that came out a
couple weeks ago in about six hours. It is an ode to 8 and 16-bit RPGs,
with many references to the great RPGs of those generations, and is well
worth checking because it only goes for a buck off the 360 Indie Games
Marketplace.
Finally, that Fallout 3 itch came crawling back and
I finished The Pitt and Mothership Zeta DLC packs. Both took around
three hours, with a little more time spent in the Pitt because I got
addicted to Ingot hunting. Both experiences were pretty short, but the
Pitt was still good 'ol Fallout fun, and while Zeta I give props for
being something different, it just tried to play too much like a regular
FPS, and Fallout 3 is anything but.