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Why am I fascinated with WARP, Inc. and Keni Eno?

by marmaladebrat

I just made my second big contribution to the Giant Bomb Wiki that revolves around WARP, Inc. and Kenji Eno. I am not quite sure where my fascination comes from. I have liked the games they produced, as few as they were. I don't really think the games would fly now. There games were certainly quircky. D was basically a pre-rendered FMV point and click adventure game, Real Sound was a unique aud...


I just made my second big contribution to the Giant Bomb Wiki that revolves around WARP, Inc. and Kenji Eno. I am not quite sure where my fascination comes from. I have liked the games they produced, as few as they were. I don't really think the games would fly now.  
 
There games were certainly quircky. D was basically a pre-rendered FMV point and click adventure game, Real Sound was a unique audio only "choose your own adventure" love story game, Enemy Zero was a first person shooter and adventure game that relied on sound to find your enemies and D2 was a mash up of several game types; first person shooter, collecting items and FMV story telling. 
 
Here is an excerpt of my new entry for Real Sound: The Wind's Regret
 

History

 
Real Sound: The Wind's Regret was a Japanese only audio adventure games released for the Sega Saturn by WARP, Inc. and directed and produced by the company's founder Kenji Eno. The game was released on June 15, 1997.
 
The game came as a result of contact that Eno had with blind and visually impaired fans of WARP games. Eno was fascinated that the visually impaired would be fans of his games. He thought his games were very visually rich. He even went so far as to contact some of these fans to find out how they played his games if they could not see the games. As a result Eno decided to make a game that would be audio only, with no graphics at all.