Playtesting-Age: EA edition
by knifeyspoony
Alright so some background info. I had been signed up to a program with EA Redwood Shores for a while now for random playtests at their game studios for a year (maybe more) but never had the opportunity to go because of college or work. Luckily this summer they have had a lot more opportunities, and as a result my friend and I were able to go for one of them. I must say that EA Redwood Shores i...
Alright so some background info. I had been signed up to a program with EA Redwood Shores for a while now for random playtests at their game studios for a year (maybe more) but never had the opportunity to go because of college or work. Luckily this summer they have had a lot more opportunities, and as a result my friend and I were able to go for one of them.
I must say that EA Redwood Shores is huge, consisting of several buildings that take up an entire block on one side. This is the studio that makes all of the Sims games and the Dead Space games.
When we went into the reception desk we sat down on this funky blue sofa and noticed that on the four monitors above the reception desk they were showing all of the G.I. Joe PSAs, the ones used for the famous online spoofs, these were with the original dialogue though. Between these they had the trailer for the new movie tie in G.I. Joe game that came out that day.
My friend and I also noticed while we were waiting that the age range of the people walking around were college students, presumably all of the QA testers and interns. This sparked fantasies of us working at this awesome place.
Now unfortunately I can't tell you what we playtested, but from knowing what studios work there and doing a bit of research you can get a short list of possibilities.
I must say, being an average gamer like any of you and being able to actually give my opinion on a game currently in development was mindblowing. I knew what the process was but to be a part of it was just fantastic. The stuff they mostly had us for was to find what was clear and what wasn't about what was happening. I know that sounds very vague but it's tough to talk about what we did specifically without giving away what the game was. To take what we experienced with what we played, and give feedback straight to the developers that can then be used to improve on what they had was something else. Imagine the times you've played a game and said "Oh I wish they had done this instead, or I wish this wasn't so confusing" this was my chance to tell them that to let them know what I thought.
And to think, not only were we invited to come play a game currently in development, but we were getting another game for it, just the experience alone was worth the 2 1/2 hours total of driving we did. It gave a great perspective of a small portion of what it takes to make a game as good and enjoyable as it can be.
What's even greater is that I might be playtesting tomorrow as well! Cross your fingers so I can give some feedback that can benefit all of us.