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Sequels I'd like to see, Part Four: Metroid Prime 4

by icemael

Another sequel I'd like to see. This time it's... Metroid Prime 4 I have actually only played one game in the series, Metroid Prime 3 . I was thinking of buying the two previous ones, but then the New Play Control ports were announced, and I decided to wait. Anyhow, MP3 was an amazing game. Some of the best graphics I've seen on the Wii, great art design and music, and incredible atmosphere. He...

Another sequel I'd like to see. This time it's...


Metroid Prime 4

I have actually only played one game in the series, Metroid Prime 3. I was thinking of buying the two previous ones, but then the New Play Control ports were announced, and I decided to wait. Anyhow, MP3 was an amazing game. Some of the best graphics I've seen on the Wii, great art design and music, and incredible atmosphere. Hell, even the title screen is brimming with atmosphere. Coupled with the well-implemented IR control and the nicely balanced mix of puzzles and action, it makes for a pretty awesome game. I'd love to see a sequel, and it would be cool to see the following things in it:

  • Stealth.

    Samus can morph into a small ball, which seems perfect for stealth. It would be really cool to morph, roll up behind an unsuspecting enemy, lay a concussion bomb and then roll away while hearing the explosion accompanied by the enemy's scream. Perhaps it'd be hard to implement into the Metroid Prime formula, but I think it'd be awesome if they got it right.

  • Horror.

    As I said, Metroid Prime 3(and, from what I've heard, 1 & 2 as well) is incredibly atmospheric. Some of the areas, like the Xenoresearch Lab and the GSF Valhalla were quite creepy, but they could take it a step further. Make some really dark areas(a flashlight that automatically turns on in these areas would be good) with creepy monsters jumping out from air vents or holes. This, of course, would only be in certain areas - the environments in the game would still be varied with lava caves, jungles and stuff like that.

  • Weapons.

    The shooting was definitely not the best part of MP3. The aiming worked pretty well, but the shots took time to reach their targets, making it easy to miss, the weapons lacked impact, and there were just two of them in the entire game(they were upgraded over the course of the game, but still...). The solution: Make it more like an FPS. Before you go "ZOMG it's gonna turn into a generic shooter, go back and play Halo lol", the rest of the game would still be the same. The exploration, the atmosphere, the puzzles - the combat is the only thing that would change. Give me a handful or different weapons that can be upgraded over the course of the game(much like the recent Resident Evil games and Dead Space), and give them some impact.

I know Retro Studios have said that MP3 was the last one is the series, but hey, a man can dream...

Previous sequels I'd like to see: