Call Me Gamer_152, Everybody Calls Me That
by gamer_152
The big game I’ve been playing this week has been X-Men Origins: Wolverine (thanks to NinjaDuckie for lending it to me) and I had almost given up on the idea that it was possible for a good movie tie-in game to be made but here is a genuinely good hack and slash game. I couldn’t find any real sales figures for the game but I really hope it sold well, it would be excellent to see a situation whe...
The big game I’ve been playing this week has been X-Men Origins: Wolverine (thanks to NinjaDuckie for lending it to me) and I had almost given up on the idea that it was possible for a good movie tie-in game to be made but here is a genuinely good hack and slash game. I couldn’t find any real sales figures for the game but I really hope it sold well, it would be excellent to see a situation where both publishers and consumers could benefit from game developers being given substantial amounts of money and time to develop movie-based video games. My review of X-Men Origins: Wolverine is up here but in short although the game has some flaws and I can’t get the image of Gambit repeating the phrase “mom frère” over and over out of my head, it’s overall a well-designed game with enjoyable combat.
Speaking of games based on movies I’ve been keeping my eye on Pirates of the Caribbean: Armada of the Damned. Now I like pirates but there has been a surprisingly lack of good pirate-themed games made; I’ve had a good time with Monkey Island, Puzzle Pirates, Sid Meier’s Pirates and not much else. In fact I’ve dreamed of a good pirate action RPG in the past and if Armada of the Damned fulfils its potential it could be a great game. It also helps greatly that the game is detached from any specific Pirates of the Caribbean movie. I sure hope it’s everything I want it to be.
I finally caught up with the Giant Bomb Deadly Premonition Endurance Run this week and have now seen the game from start to finish... Twice. Overall I don’t think Deadly Premonition was a good game; the graphics were below par, the gameplay looked terrible, the universe it was set in wasn’t very compelling and it had a slew of other problems. Despite all this Deadly Premonition’s plot and characters made it stand out, any other low budget game could have passed under the radar of most gamers without a second thought but Swery managed to do something unique with the small amount of resources at his disposal. I wouldn’t want to play the game myself and I wasn’t all that happy with the ending of the game but it was great to see the Giant Bomb staff play it, well done to them, well done to the people who made the game and I sure hope Jeff and Vinny were joking about not doing another Endurance Run.
After playing through Fallout 3’s Operation Anchorage last week this week I played through The Pitt and started Point Lookout. The Pitt was a good DLC with not only a unique environment but also the gameplay to back it up, although I don’t feel much like going back and collecting all the steel ingots. Point Lookout I haven’t enjoyed as much, I must admit even though Fallout 3 hasn’t had the most varied colour palette the cloudy shores and swamps of Point Lookout have so far been depressingly dreary and the DLC pack hasn’t yet presented me with any particularly interesting shoot-outs or story scenarios but I’ll keep on playing expectantly.
Thank you for reading and I’ll leave you with this awesome video of Halo: Reach, have your 3D glasses at the ready.
-Gamer_152