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DeadSpace, a half-baked, unnoficial half-reveiw...

by kilzombie

Well, since my weekend is now over, and I can't find the time to pick up DeadSpace during the week, so while all the ideas I had are still floating about in my mind, I thought I'd compile a list of all the things that had run through my mind while playing. I got up to the end of chapter 4, and so far, it's been a wild ride! I'll list the main things, and I'll talk about them under. The Story: Y...

Well, since my weekend is now over, and I can't find the time to pick up DeadSpace during the week, so while all the ideas I had are still floating about in my mind, I thought I'd compile a list of all the things that had run through my mind while playing. I got up to the end of chapter 4, and so far, it's been a wild ride! I'll list the main things, and I'll talk about them under.

The Story:
You are Issac Clarke, you're part of a 5-man team that is on a mission to find out why the USG Ishimura has lost all communication. It starts off with your crew crashing into the landing bay of the Ishimura, all is quiet, no one is around, and then, well, I'll leave the rest up to you to find out. But you're hooked onto the story from the start, and it's seeming to be one hell of a story. The setting, the atmosphere, it's all there, so the narrative must be there, right? I'm still unsure, since I haven't got that far into the game.

The Gameplay:
From what I've played, the controls-apart from one annoying section-are tuned to near perfection, it's so smooth, and the camera never really gets in the way, you've always got a veiw of what's in front of you. Shooting works perfectly, and so does walking/running, nothing really gets in the way, you're sucked in and it's a hard game to put down. Tactical dismemberment works perfectly here, and everything, especially the "ingame" HUD and menus work nicely, and don't feel out of place. I absolutely loved the Zero-G and Vaccum sections, Zero-G, is very well implemented, and the physics in the game is astounding, the way the blood just floats about in space, and how the bodies are animated, it's awesome. Vaccums, well, they're eerie, and they're quiet, ALL noise is sucked out, and all you hear is Issac struggling to breath in the hostile environment.

The Scares:
You want Action Survival Horror? This is the perfect game for you, it's guresome, it's bloody, and it's badass! Now I'm not one to play horror games, and I would've skipped DeadSpace if it weren't for the fact that LittleBigPlanet was delayed, so I caved and bought this instead. Every necromorph that popped out at me, I jumped, I was dreading every corner, and some of the monsters really freaked me out(mutated zombie babies anyone?) it's the stuff of nightmares. They move realisticly, and I imagine it was a pain to animate all the possible movements of the monsters, though it's really well done. This game is probably the most horrifying game I have ever played, I dread what comes next, yet I can't seem to put it down.

The Sound:
Well, everything sounds the way it should sound, in vaccums, you hear no music at all, and it's not always a dead giveaway that something is about to attack you, the music starts blaring just as soon as a monster appears, and not just before, well, not always though. Everything sounds right. Too bad I don't have surround soud though, it wouldve been that much more immersive.

The Graphics:
The game looks astounding, everything is sharp, and the framerate is buttery smooth. This is one horrifyingly beautiful game.

Conclusion:
If you're into Horror games, this one deserves to be in your permanent collection, if you aren't a horror fan, you should at least rent this stellar game. Also, the whole experience is that much more immersive if you use a Dualshock 3 controller if you're playing the PS3 version. Overall, I really want to finish this game, and I can't wait to see what it has in store. Full reveiw hopefully coming soon!
Lookin forward to reading some comments on what you think!