MERCH!
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I play old games (Majesty: The Fantasy Kingdom Sim)

by arbitrarywater

It's been a while, hasn't it? In any case, I have been busy with school and such and as a result haven't had a ton of time to play old games. Nonetheless, here I am, once Is that the Microprose name I see? again telling you people about an old game that you have never heard of, no less played. Because making surface judgments on DOS games gets old eventually. In this case, the game in question...

It's been a while, hasn't it? In any case, I have been busy with school and such and as a result haven't had a ton of time to play old games. Nonetheless, here I am, once

 Is that the Microprose name I see? again telling you people about an old game that you have never heard of, no less played. Because making surface judgments on DOS games gets old eventually.
 
In this case, the game in question is the original Majesty, released in 1999 for PC, as I don't exactly have a computer capable of playing the second one in any reasonable capacity. For those who aren't aware of what this game is, the easiest way to describe it is a cross between an RTS and a Sim. Take a look at the Giant Bomb quick look of the second one if you want to have someone more eloquently explain it. As the omnipotent sovereign, it's your job to steer the heroes of the land in the right direction, rather than controlling them directly. For the most part, it works well. You use Rangers and Rouges for scouts, as they are fast, cheap, and respond well to reward flags. You use your warrior characters to do most of the actual heavy hitting, and you have your magic dudes to heal your other dudes or set bad guys on fire. Then they spend all their money at your blacksmith or marketplace so you can buy more stuff. In that way, it totally is an RTS with the way you use the units. For the most part, the AI is smart enough to stay out of stuff they can't handle, yet stupid enough that you are going to have to actually bother helping them once in a while. It's a fairly tenuous balance, but I think, for the most part, the game works. 
 Know what? It's going to be a short one this week.  
The actual scenarios of Majesty are fairly varied, although a lot of them kind of boil down to "Kill dudes". Which your guys do. For the most part, you can do most of the easier scenarios without much thinking, wheras the more difficult ones usually require quick action, and in several frustrating cases, luck. I personally have managed to beat every single scenario in the base game except the incredibly cheese-tacular final scenario, which sends wave after wave of powerful bad guys after your poor castle and generally sucks overall. The northern expansion, on the other hand, is significantly more consistent with its difficulty (that difficulty being "hard") and as a result I haven't finished all of those ones. 
 
Nonetheless, the actual act of playing Majesty is pretty fun. It's slower paced than an RTS, yet faster than something like Roller Coaster tycoon or equivalent real time sim. Also, unlike a good chunk of the games I play, it's actually available on steam. For $10. I recommend it to anyone who likes the concept of RTS games, but is generally bad at them. Also, since this game is mostly PvE and encourages turtling, it works in that way too.  Oh, and the royal advisor sounds like a Sean Connery impersonator, which is a definite plus (Our Magic Bazzar offers fine new elixirs, your majesty!)
 
Coming up next: I'm am currently in the act of replaying Star Wars Knights of the Old Republic. Hopefully my childhood won't be ruined as a result. Nonetheless, it probably will.