I play modern games: impressions (Divinity II TDKS)
Here be lengthy impressions of dragons That's right! I do play games that have actually came out this year on disks! Ok, to be fair, this game's original version, Divinity II: Ego Draconis came out in late 2009/early 2010 to generally middling reception. But technicalities smecnicalities! Not since Alpha Protocol have I really wrote a blog that is singularly about a game that is actually modern...
Here be lengthy impressions of dragons That's right! I do play games that have
actually came out this year on disks! Ok, to be fair, this game's
original version, Divinity II: Ego Draconis came out in late
2009/early 2010 to generally middling reception. But technicalities
smecnicalities! Not since Alpha Protocol have I really wrote a blog
that is singularly about a game that is actually modern in most
contexts. However, since I'm going off to college fairly soon and am
not entirely sure if I will finish this game by then (not being
allowed to bring my xbox with me, which is probably a good thing for
my prospective study habits. Ah well. That's what computers are for,
right?) I figured I might as well write my impressions so far, from
the dozen or so hours that I have messed with The Dragon Knight Saga
so far.
For those out of the know, Divinity II is
the third game in the series, being a sequel to 2004's Beyond
Divinity, but that game apparently sucked, so that
title is ignored as far as numbering is concerned, making it a sequel
to 2002's Divine
Divinity. Now, while I never finished Divine
Divinity, my general impression of it was that it was a fairly breezy
open world type Diablo clone with a good soundtrack and an
occasionally infuriating difficulty level. In contrast, Divinity II:
The Dragon Knight saga is a fairly breezy not-especially-open-world
type action RPG with an alright soundtrack and an occasionally
infuriating difficulty level. It's an interesting game, not only
because Belgium-based Larian Studios is clearly trying to make an
"epic" story-focused RPG like the days of yore, but also
because it's pretty indicative of where the genre is right now once
you get outside the human-friendly Bioware and Bethesda bubble.
That is to say, quite frankly, that Divinity II is a game meant for a
certain group of people. I'm not entirely sure who that group is
comprised of, nor am I entirely sure if I'm part of that group, for
as much hulabaloo as I talk in regards to older CRPGs, mostly because
I'm still at the point where I can't decide if I enjoy it genuinely
or ironically. It's a game with a laundry list of problems and
quirks, a story that is clearly going for the gravitas despite being
the true definition of cliched, and your usual flock of miscellaneous
interface and control issues found in these sorts of games. It's also
kind of fun and cost me less than $30 (as opposed to the $30 I just
spent on the Master
Quest bonus disk, blog coming soon?) for what
that's worth. From what I've played so far, I can tell you that that
is probably an acceptable price, mostly due to the fact that my
expectations weren't especially high to begin with.
The writing and dialog is less than good, but more than awful As
far as story is concerned, Divinity II dumps your character as a new
dragon slayer recruit in the generic fantasy world of Rivellion.
Needless to say, after an initial opening segment, you ironically
become the thing you're fighting while also becoming the salvation of
mankind against the threat of some dude who I imagine is meant to be
menacing, but is kind of just comical with how over the top evil
pathos he is. Details in this case are rather pointless, and somewhat
tiring since the story itself seems to be on its way to a conclusion
I can already parse out. The writing is simialrly... fantasy-esque,
as if drawn from the same blandly generic pool that makes up the
entireity of what I could stomach of The
Sword of Truth series of novels (though, by
comparison to those, Divinity II is an artful masterpiece of writing
artistry). It also makes the mistake of attempting to be funny on
occasion, especially in regards to some of the responses your
character can give. I dunno. Maybe a dude who's soul-bound to a
chicken is hilarious if you're French. To be a little more clear on
this: I don't find any of this game's writing or story offensively
bad or anything. Inoffensively bland is probably a pretty good
descriptor, in that it's at least competent enough to make me
understand where they're coming from, even if none of it is
especially compelling.
The combat is actually pretty fun. In other news, I paid money for a harder version of a game I already own. Being that this is also a
RPG, there are quests to solve. Generally speaking, there will be
dialog to navigate, minds to read (which I imagine to be this game's
persuasion type mechanic. Actually, all you do is press x, give up
some experience and gain knowledge of some extra goodie with very
little drawback, since that XP can be easily replaced by killing
things) and dudes to kill. As far as the dude killing is concerned,
just rushing up to someone and mashing the attack button seems like a
good way to die. Thus, what I've ended up doing usually involves long
range spell spam, maybe a buff or two, then rushing up to
someone and mashing the attack button. For as generally janky
as the combat in Divinity II feels, it's the good sort of janky
because at least you know there is some element of skill in addition
to the dice rolls. And of course, after beating dudes you get
experience and level up. The RPG elements in Divinity II feel a
little flat to me, despite being as in-depth as you could reasonably
expect from such a game. I'm cool with the generally open nature of
the stat and skill systems, but I guess my main problem with all of
the skills is that any or all improvements to them are shown in
percentages and numerals, rather than effects or general coolness.
That also is probably because there isn't any sort of truly "cool"
ability to be found in the game. The active skills in The Dragon
Knight Saga all feel ripped from the low-level skill trees of any
given MMO class. There is no "ultimate" high level skill to
pursue. Instead, you can make your other skills 5% more effective...?
And, as the game's title suggests, you can also be a dragon, which is
sadly a little more "meh" than it should be. I've just
gotten to that part though, so maybe dragons are secretly awesome.
But whatever. I've already written too much, and while
I doubt this will be especially highly commented on, I'd at least
like to tell you that this game is almost RPG comfort food for me.
It's maybe not the most well-made thing in the world, but it's
filling all the same. There's a whole battle tower of servants I can
go a-questing for, and despite being a bit of a negative nancy, I
can't really complain because I'm still enjoying it. I'm going to
play more Divinity II, not just because there's not a chance in hell
that I will salvage that Fallout 2 playthrough, although there is far
more of a chance of me salvaging that Shin Megami Tensei Nocturne
playthough if this doesn't work out. Either way, it's something I
figured I should waste your time writing about. As an adieu, here's a
random clip of music from a random game that will probably never show
up on this blog series unless I get really desperate. Why was I listening to the X-COM Apocalypse soundtrack? Hell if I know.