Learning The Definition Of Role-Playing
Hey guys, and welcome to yet another of my blogs. As promised, I'm trying to keep them more regular and a little shorter, so consider this the first bite-sized chunk of my summer. Morrowind's visual style is pretty... unique In case you didn't already know, I've decided to start playing The Elder Scrolls III: Morrowind (specifically, the Game of the Year Edition on Xbox). I poured around twenty...
Hey guys, and welcome to yet another of my blogs. As promised, I'm trying to keep them more regular and a little shorter, so consider this the first bite-sized chunk of my summer.
Morrowind's visual style is pretty... uniqueIn case you didn't already know, I've decided to start playing The Elder Scrolls III: Morrowind (specifically, the Game of the Year Edition on Xbox). I poured around twenty-five hours into Oblivion earlier this year, and I was really enjoying it, but one thing seemed to hold me back. After gaining a few levels, I found myself struggling to keep up with the game's enemies, which seemed to be getting rapidly stronger (much more so than myself, at any rate). As they left me behind, rendering me unable to hold my own against them, I came to realise that I hadn't set out on my adventures in Cyrodiil with a real vision of what I wanted to achieve. Instead of thinking about what I wanted to do in Oblivion, I'd just charged in and tried to bolster as many stats as possible. I hadn't given any thought as to the role I wanted to play. Call me crazy, not knowing that I had to pick a role in a role-playing game, but that's genuinely what happened.Truth be told I was probably just used to playing JRPGs, where the roles are often pre-defined and the player has nothing to worry about. Games like Final Fantasy IV don't offer any flexibility in a character's role whatsoever, giving them a fixed class from the start. Some JRPGs offer a Job system, but these aren't really that much more flexible in the long run. While they do allow you to put any character in any role at any given time, all the important decisions regarding stat distribution are made by the game on your behalf. In Oblivion and Morrowind, those decisions are up to you. Whether you want to focus on combat, magic or stealth, you have to organise the stat distributions of your character and ensure that they grow in the way you envision. That's a big responsibility as a player, especially when your decisions can effectively break the game and leave you stranded (just like I was in Oblivion). Thankfully, it's a responsibility that I'm now ready to live up to.
Vvardenfell, here I come!Anyway, the point of that little aside is, I'm not going to make the same mistake with Morrowind. I've been thinking long and hard about what I want my character to achieve, and what kind of experience I want to get out of Morrowind. I decided I wanted to focus on combat, and on creating a strong character that could look after himself in the harsh environments of Vvardenfell. So after a couple of trial runs with default characters to get the gist of which stats do what, I've finally decided to settle down, create a finite character and start questing. My final character choice is DanK the Dark Elf (not a traditional name for a Dunmer, but we'll roll with it), a charismatic warrior-type with a penchant for enchanted swords and alchemy. My intention is to focus on creating a combat-oriented character, placing an emphasis on fighting, collecting loot to sell for cash, and brewing potions to keep me fighting fit.In summary, my character sheet looks a little like this:
Name: DanK
Race: Dark Elf (I opted for this primarily to fit in in Morrowind, seeing as it's natively inhabited by Dunmer)
Sign: The Lady (Chosen due to the significant boosts it gives to Endurance (for carrying all that lovely loot) and Personality (to establish a better rapport with traders when it comes to selling said loot))
Class: Adventurer (the default name for the game's custom class)
Specialization: Combat (slice and dice first, ask questions later)
Favoured Stats:
- Strength (selected to bolster my attack power and carrying capacity)
- Agility (selected to increase my chances of landing successful hits in combat)
Major Skills:
- Block (for defensive purposes in combat)
- Enchant (I'll be using plenty of enchanted weaponry, so this stat will come in handy)
- Alchemy (so I can concoct all manner of nifty potions for healing and stat-boosting)
- Security (so I can get into those locked chests and rooms to pilfer extra loot)
- Mercantile (this will help me out when it comes to getting good prices for my loot in shops)
Minor Skills:
- Short Blade (one of two weapon types I intend to excel in during my time with Morrowind...)
- Long Blade (...speaking of which, here's the other one)
- Heavy Armor (to keep me safe in those tough combat situations)
- Armorer (so I can repair all my damaged equipment and keep it in good condition)
- Athletics (this should ensure carrying all that loot doesn't fatigue me as much as it could)
So there you have it - that's the guy I'm going to be spending the next month or two with. Without any further ado, I'm off to explore the land of Vvardenfell and seek my fortune. I'll keep you posted as to my progress, no doubt. In the meantime, thanks very much for reading guys, I'll see you around.
DanK
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Currently playing - The Elder Scrolls III: Morrowind - Game of the Year Edition (XBOX)