Soul Calibur 4: Beaten.
by oni
So I finally got 1000/1000 in SC4. This is the second retail game I've maxed out the points on (first being Bioshock, 1100). And I am so done with that game. Farming Algol on floor 60 for money = not fun. But I just couldn't have 950/1000 with such an easy, if time-consuming, achievement left open. The completionist in me can't have that. Compare that to, say Halo 3, where I have 960/1000, but...
So I finally got 1000/1000 in SC4. This is the second retail game I've maxed out the points on (first being Bioshock, 1100). And I am so done with that game. Farming Algol on floor 60 for money = not fun. But I just couldn't have 950/1000 with such an easy, if time-consuming, achievement left open. The completionist in me can't have that. Compare that to, say Halo 3, where I have 960/1000, but the achievements remaining are all for the Lone Wolf playlist, which makes them pretty hard to get, so I don't feel so bad for falling short so close to completion. Do achievements affect you in the same way? Does it bother you to leave 'doable' achievements untouched, or do you just not care?
Just to throw that out there, the only games I've got 100% achievements on are Soul Calibur 4, because they weren't that difficult, Bioshock, because I love that game and again, not that difficult, and Streets of Rage 2, because it's awesome.
I just pride myself in the fact that I have never bought a game solely because it has easy points, so I haven't reached the bottom yet ;)