MERCH!
Giant Bomb - a website about video games and the people that make them

saddlebrown's Articles

In the Quick Look for The Last of Us, @patrickklepek recommended not playing the game in huge chunks because it's so emotionally draining. That's nice and all, but I live with three girls who love to talk over movies and games, and I was not about to deal with that with The Last of Us, so the minute I knew none of them would be home, I did exactly that. I burned through the whole game in one 14...

AI sidekicks in video games are pretty uniformly terrible. They get in your way, they're incredibly stupid, and they rarely add anything meaningful to the story. That's why escort missions in games are among the most hated, and why I wouldn't begrudge a player for assuming that BioShock Infinite would be little more than a ten-hour game about babysitting Elizabeth and making sure she doesn't ru...

I've been having a blast with Far Cry 3 , but no game is perfect and neither is this one. I already covered the game's more annoying minor issues, the ones that pop up frequently but aren't that bad, really. They don't significantly detract from the quality of the game, but they're there. You can work around them, but you can't avoid them. You deal with them. They're the kind of flaws you can l...

Yep. I saw this very quickly turning into a PSP situation for me, where I just kept putting it off and putting it off, waiting for it to drop in price to a comfortable level for so long that eventually I realized I'd may as well just wait for the Vita to come out. But Sony's strategy of continually giving you Vita versions of the PS3 games you buy and extending PlayStation Plus to Vita for no e...

Guys, I'm hooked on Far Cry 3 . Seriously, somebody pull me away from this thing. I've beaten the story, cleared out all the outposts, and collected all the relics, letters, and memory cards. And now I'm considering starting it all over again because there's no one left to kill. But when you spend this much time with a game, you really start to notice all the minor flaws. After spending dozens...

Before Dead Space came out, I loved watching the developer diaries that came out because it showed just how much thought and care was being put into it. They'd talk about how the designs for the Necromorphs told a grotesque story of pain: bodies twisting, bones breaking, skin tearing. And that story was what made them so terrifying. You could see how the transformation happened just by looking...

If you haven't played the new DmC: Devil May Cry demo yet, you should get on that. I just finished playing it myself and I've got to say, it is one hot slice of pie. The new Dante—who seems like one of the most universally hated redesigns of a character in recent history if Internet message boards are to be believed (and really, when aren't they?)—already appeals to me way more than the old Dan...

Assassin's Creed III is the most dramatic overhaul in the series. It proudly features a new engine with streamlined controls, revamped combat, and reworked animations, among a host of other changes. It introduces a groundbreaking new setting with unflinching, unromanticized depictions of history. It promises to finally deliver on Desmond's potential and end his part in the overarching storyline...

The Wiki features are nice, for example, but are still very incomplete. I tried to add the characters for Penny Arcade Adventures, but I wasn't able to because those characters are not already in the Giant Bomb character database, and there didn't seem to be a way to add them right there. I had to go all the way out to the main character database to add them, then I guess now I'll have to wait...