Child of Eden: Or, How I Love the Existence of a Rez 'Sequel'
by devwil
If i had to pick a favorite game, the easy answer for me is Rez . For me, Rez was a game that made me take games seriously. I've had similar moments in other forms of media: 2001: A Space Odyssey made me realize that film could be used to tell stories more awesome than Raiders of the Lost Ark (not that Raiders ain't awesome; it definitely is) and Rage Against the Machine and CKY got me to stop...
If i had to pick a favorite game, the easy answer for me is Rez. For me, Rez was a game that made me take games seriously. I've had similar moments in other forms of media: 2001: A Space Odyssey made me realize that film could be used to tell stories more awesome than Raiders of the Lost Ark (not that Raiders ain't awesome; it definitely is) and Rage Against the Machine and CKY got me to stop listening to bad music when I was a teenager.
Rez got me to think about games as more than just Sonic the Hedgehog and Counter-Strike. And it got me to pay $80 for a used PlayStation 2 game.
So, needless to say, I was extremely anxious to hear what the new Q Entertainment game was going to be, especially when they used the word "synaesthesia" in a tweet about the upcoming announcement.
Enter Child of Eden. It's easy to think of it as Rez II: Synaesthetic Boogaloo, and, as such, I'm so excited about this game (as evidenced by my wiki edits and constant "YESYESYES" comments in response to any blog/news/forum posts about it) that it might be the thing to get me to buy Microsoft's poorly-named and poorly-considered Kinect controller. However, I think I'd prefer having force feedback with a regular ol' controller like in the original Rez, which I'm assuming Child of Eden will also have (because, seriously, thing is pretty much a sequel to Rez...seriously).
Anyways, even if I won't personally buy a Kinect controller, I'm glad that Child of Eden seems to be one of the most exciting games to be a part of Microsoft's lineup for the EyeToy Plus. This is getting it way more publicity and I'm so glad people who aren't already fans of Rez seem interested in this game. I don't think Rez ever got its due (probably because it's such a short game), but hopefully this is the game that gets Tetsuya Mizuguchi to be as much of a household name as any Japanese game designer's name can be.