

You still take control of Solid Snake here, infiltrating the oft future-referenced Outer Heaven stronghold, to rescue POWs and gather intelligence about what kinds of heinous activities are taking place there. You're dropped off on the island in the jungle with only your fists and a pack of cigarettes at your disposal. Early on you learn how to use cover to your advantage to sneak up behind guards and take them out quietly. Throughout the game you will build an arsenal of weapons and gadgets that will make handling unfriendlies much easier and allow access to areas of the map that would have been otherwise restricted. Freeing POWs and responding to transceiver frequencies will prompt you to the next destination and provide hints for items to look out for.


There remain a cavalcade of other minor annoyances in Metal Gear that serve to mar what could have been a truly great game. Each caveat adds it's own brand of monotony to the proceedings, leading you to trudge through one poorly designed element after another. I won't list all of the issues individually, but the point is that what this game lacks that the Metal Gear Solid series really utilized to its advantage, is polish. I understand that Kojima has dismissed this NES port as some kind of bastard child, but regardless of where the blame lies, even he understands where this forebearer fell short. And no, Metal Gear is not a bad game, but it's certainly not up to the usual standards of the pedigree behind it.