With the amount of death going around lately, it’s probably gotten more than a few people pondering their own mortality. But what would you do if you could see how long you have left before you die? Though it’s a question seemingly ripped from a press release, the ways you can choose to answer it make Shin Megami Tensei: Devil Survivor deliver on its premise, while mostly living up and sometimes exceeding franchise expectations.

The story moves at good pace thanks to how the game manages time in 30-minute increments. Moving forward what little time you have mostly comes by conversing with characters or enacting the story events, which can give you the moral choices that can affect the game’s ultimate outcome, which seem more meaningful than ever and will make the game more interesting for subsequent playthroughs. Another of the game's strengths related to choice is with the limited time available per day you can't possibly spend it with everyone, so you have to choose your company carefully. The game's cast is mostly likable and varied, despite having some of the least inspired designs in the series. As the game progresses, you’ll see your choices affect who you have in your party as well as other more minor subquests. It’s pretty refreshing to influence more than just dialogue, say, from Persona 3 or 4’s S-Links.

The game is also quite difficult in places, especially in the many instances of “escort” missions, where you will have to protect some innocent civilians from being demon food. Some of the boss battles can also be overwhelming at the cost of feeling cheap, which adds more than its share of unfortunate frustration. However, the game is lenient in a sense by giving you free battles that don’t consume time, but with the number of tactical options the game gives you, success is probably only a particular demon skill away -- as esoteric as it might be. If you did have the needed skill at some point, it's a shame there's no compendium so you can just buy the needed demon back immediately.

The Cathedral of Shadows returns for more demon fusing and is complemented by a new Devil Auction system. The Cathedral works nearly the same as always, only you can choose every skill you want a new demon to inherit instead of rerolling for hours, which is a huge improvement. A search functionality lets you see the exact formulas to fuse specific demons, which also saves you the trouble of needing a FAQ. The big, disappointing tradeoff is that there is no compendium, so once you fuse away one of your demons, they are gone until you fuse them again.

Devil Survivor’s 2D graphics are about what you’d expect from a strategy RPG, with enough detail that you’d probably recognize the Tokyo locales if you knew them. While the aforementioned character designs are rather bland, the real highlight on the art front again is Kazuma Kaneko's demon designs, many of which have never been seen before in a game released outside of Japan. Disappointingly, the game's music is poorly implemented. While a lot of it is either inoffensive or actually pretty good, an irritatingly cheesy rock track plays for most of the battles, so it may be in your best interests to mute your DS until you get to cutscenes or a boss.
Despite it being on a portable, Devil Survivor is anything but a watered-down Shin Megami Tensei experience. The strength of its plot choices and the addictiveness of its gameplay are reason enough to endure through some uneven difficulty spikes and other blemishes that keep the game from a universal recommendation. Nonetheless, for the Megaten initiates, Devil Survivor is another addictive romp through the oft-smoldering cityscape of Tokyo.