With Prince of Persia: The Sands of Time, Jordan Mechner's highly successful and revolutionary game series was reborn, and people liked it. Even if the stylistic changes in the sequel were not appreciated by everyone, the Sands of Time trilogy was still a resounding success. With this new Prince of Persia, the series receives its second reboot in a very short period of time, which is signified by its lack of a subtitle. The game has one big thing in common with its predecessors: the focus on extremely over-the-top acrobatics and parkour. However, even if you liked the previous trilogy of games, that does not necessarily mean that you'd like this one, as it's different in quite a few respects.

And that's basically it. Prince of Persia makes little use of cutscenes, instead making 90% of the interaction between the prince (let's just call him that for the sake of laziness) and Elika optional. By pressing the left trigger, you can talk to Elika and comment on the situation. These mini-conversations are actually quite good, as they tend to be funny and allow you to get to know Elika a bit better. Still, at the end of the game, I still found myself not caring at all for either character. I can't quite put my finger on why, but for some reason, this game's story just didn't catch on with me. Maybe it was because there's very little to it. Between the opening of the game, which I've just described and the ending, there's not much in terms of actual story. Sure, talking to Elika gives you some insight into the world and her own psyche, but that's pretty much it. There's one twist that was obviously meant to be huge, but I could predict it after the second flashback out of five. So that was hardly a big surprise. To top off my list of complaints with the story, I'll say that the ending is feces. Nothing more, nothing less. After realising what I had to do in order to finish the last sequence of the game, I seriously felt like screaming. All that hard work, and it amounts to this?! What the hell Ubisoft?! They brought out an epilogue in the form of DLC, but the fact that you have to pay to get the ending to this game is a perfect example of terrible Downloadable Content. The story is average at best, and definitely not one of the main selling points of this game.

That somewhat controversial power is pretty much the game's checkpoint system. Basically, every time you hit a safe, stable surface, you get a checkpoint. If you mess up somewhere along the line inbetween that platform and the next, Elika will swoop down and put you back onto the original platform, which is handy, to say the least. This system, that makes you immortal, in essence, has caused quite a few gamers to pull up their noses. I, however, think that the system is a god-send. The platforming in this game is insanely complicated mechanically, and as such a normal checkpoint system would've been a source for great frustration. Elika saved me at least 150 times over the course of the game, and while this is in part because the forgiving rescue system made me careless. Having the regular checkpoints would've made some parts of the game very, very annoying.You'll be glad it's there to hold your hand when you need it to.


One final branch of the gameplay is the collecting of lightseeds. These little blobs of light spawn after you've taken out an area's respective boss and healed the place. You must collect these things and buy the new powers with them in order to unlock new areas. Collecting them is actually quite fun in the same way that Crackdown's agility orbs are fun to try and grab. And there are 1001 of those seeds strewn across the gameworld, which makes it easy to get enough playing casually, as you only need 540 to unlock all the areas and beat the game.

You can unlock some costumes and five pieces of artwork, but that's it when it comes to unlockables or incentives to replay the game. There's an achievement called “Speed Demon” that you unlock when you beat the game in less than twelve hours, but I got it on my first time through, and I didn't exactly rush. I stopped frequently to take in the awe-inspiring sights. A game-ending glitch further ruined my desire to replay, as for some reason, the error disabled my ability to use Elika's magic, and her model kept starting to float around aimlessly in the sky. It was a funny though frustrating sight, as it meant that I had to replay the game in order to get some of the achievements.
I do not recommend you to buy this game. Rent it, or buy it at an extremely low price, like 5 bucks. It's not a mediocre game, and I did enjoy most of the time I spent with it, but it definitely wasn't great either. Prince of Persia comes off as a very average game overall.