
Graphics
The game is definitely beautiful, and I'm not just talking about Ailish. Sudeki is packed with vivid colors and unique architecture in just about every area of the game. The characters are also quite unique in an obviously anime-inspired way. The textures of their armor and the real-time shadows/lighting is very well done. The camera is a little hitchy, but the framerate is solid even with many spell effects going off and numerous baddies exploding into pools of blood. Speaking of which, it's nice to see a gory RPG. Obviously they weren't scared of getting an M rating. Overall it's a beautiful game, just not quite mindblowing.
Control

Your party consists of 2 fighters and 2 ranged attackers. Tal and Buki are the fighters, and combat takes place in real time using an innovative combo system. You can button mash all you want, but if you want to be effective you'll time your combos with the help of a small display in the bottom left corner of the screen. You combos consist of 3 button presses using mainly X and A. Inputting different combinations of X and A in the 3 slots determines what kind of attacks you will perform. The other two characters, Ailish and Elco, use their magic and guns respectively in first person mode. Yeah, when you switch to one of them, which is easily done at any time much like KotOR, you go into first person view and start blasting away. You only control one character at once, but you can set up your team to act certain ways individually (aggressive/support/retreat). Everything is put together in a way that is really quite unique and a welcome attempt at mixing things up in the RPG genre.

Sound

Replay Value
This is where the game takes a turn for the worse. For an RPG, the game is disappointing by finishing in under 20 hours. The reason for this can partially be attributed to the simplistic puzzles and linear adventure. You basically follow a path killing the baddies that spawn until you get to a doorway and then do it all over again. The characters are unique, yes, but there are no alternate paths for any of them. Early in development there were more than 4 characters, but they all got cut in order to finally ship the game. This leaves Sudeki with low replay value.
Conclusion

*** This review was written for Flamevault.com shortly after the release of the game. ***