
Graphics
I'm not even going to try to go into detail here, because you simply have to see the game in action to understand it. There's simply nothing else like it (currently on sale). It's not the beautiful lush environments of Far Cry, but where it lacks in beauty it more than makes up for with gritty, gorey, jump-out-of-your-seat goodness. I could ramble all night about the lighting, textures, and all the things that make this game eye-poppingly gorgeous (or hideous depending on your perspective), but I'm just going to say that Doom 3 sets the standard for anything even attempting to achieve a 10 from anyone in the graphics department.
Control

Sound

Replay Value

Conclusion
In the end, Doom 3 is a good game, but the majority of the game can be compared to a gallon of icing on a cupcake. Yes, the game looks fucking amazing, but half of the screen is almost always pitch black. Someone explain to me why a Marine in the 22nd century doesn't have night-vision or at least a gun-mounted flashlight. The game is presented perfectly by creating a world that is intended to make you jump out of your chair at every turn, but after the initial shock wore off, Doom 3 felt to me like a game that simply shows a glimpse of where games (PC games specifically) are going graphically and what they can potentially do. That's not a bad thing by any means, but Doom 3 as a game truly is more bark than bite.

*** This review was written for Flamevault.com shortly after the release of the game. ***