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Beyond the Sea

Published July 21, 2008
5 out of 5 starsScore: 100/100

Tons of people in class ask me if this is the next Halo. When I say no, they're dissappointed. Just because it's a First Person Shooter, doesn't mean that it fits in the same class as Halo because BioShock redefines the single-player fun and innovation of the FPS genre and lives up to all its hype. It is set in 1961 in the Atlantic Ocean in which the plane you were in mysteriously crashes. Soon, you come upon the underwater city of Rapture where everyone seems to hate you. The people of Rapture are a little on the crazy side, the reason for that is the over-dosage of plasmids, like steroids except with fire, ice, electricity and minus the tiny marbles.

The story is what makes the genius of Bioshock, but so does the awesome gameplay. Plasmids come in different types such as incinerate, electro bolt, winter blast and my personal favorite, telekinesis which allows you to levitate items like barrels, hammers, even dead bodies and then shoot them at your opponents. Most of the weapons are mostly standard (pistol, machine gun, shotgun etc.) but some of them are pretty kick-ass. I don't want to tell you what they are, because I'm kind of spoiling already. I'll tell you this though, you can create and use different kinds of ammo for each gun, plus upgrade them at specific stations. The enemies are pretty well balanced, with different classes of the Rapturians called Splicers and the occasional boss. There's about 5 or 6 classes of Splicers, all with their different abilities, strengths and weaknesses. But the scariest of the enemies that you'll be fighting aren't Splicers. The Big Daddy is self explanatory, they're big, smart, and can be the boss of you whenever possible, and I really hope your daddy never beat you, because this will bring back some bad memories. The other kind I think you've heard what you need to hear about the gameplay.

 Visually, this game is art. I don't care what Roeper says, it's freakin' art! The sound is amazing, and the music really sets the creepy mood of the game. The one flaw that everyone likes to point out, however is dieing. You can never die in BioShock, you just get sent to something like a phone booth that gives most of your health back and all your items you had before you "died." It kind of makes the game a little easier than it should be, but if the booths didn't exist, you would be in pain, playing this game. If this game had co-op, it would be a 9.5 for me, but that's still possible to have with the magic of downloadable content. If you're tired of the all-too-similar first person shooters, I highly recommend this game!

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