Foreword
Let me start out by saying that when I found out the Front Mission series was heading back in the direction of third-person combat after the interesting advancements it made in it's turn-based installments, I was a little bummed out. Add that to the fact that it had been handed off to Double Helix, a company with no mech shooter experience, and a less than promising track record, and I had pretty much written this game off as a flop. I'm happy to say that I was wrong.Graphics

As for graphical glitches, Unfortunately I did notice a fair bit of frame tearing in certain points in the campaign, as well as some models not rendering properly. Thankfully, these little hitches rarely last long enough to be problematic, but they are noticeable.
Story
The story is unfortunately where Front Mission Evolved falls apart. The story has you following Dylan Ramsey, a impulsive young engineer doing research on Wanzers (read "Giant Robot") when the city you're working in is attacked. You then go to save your father, who is closer to the attack on the city. This pretty much just serves as a general background for you to get into your 
While it's clear that Square and Double Helix are going for a more character oriented story then the other installments of Front Mission, the Japanese story style jumbled into a western style action shooter leaves it feeling jumbled. I feel like this stems mainly to the fact that the story seems to assume that you've put as much thought into the world as they have, and have thought ideas they never really share with their audience. The resulting storyline ends up as a series of slightly distorted story segments awkwardly jumping from one to the next with minimal to no correlation. The facial animation during the cockpit scenes and group meetings seems like it was pulled out of Square's Kingdom Hearts series, with all the characters animating in an overly exaggerated and rather cartoony fashion. This lead to several sad or tense moments causing me to crack a smile, further breaking the illusion that any of this could conceivably happen.
Audio

Gameplay
A departure from the last installment in the series and it's turn-based setup, Front Mission Evolved's fast-paced combat leaves you with a general feeling of satisfaction. With controls that could most easily be compared to the Armored Core series, Front Mission Evolved does alot of things right. The movement of the mech in combat, and the ability to aim at the high speeds you sometimes find yourself strike an engaging 
These slight nuances of control really do nothing to derive from the best part of this game, it's combat. FME has the standard mech game system of region based damage in place. However, aside from the rifles you unlock later in the game, none of the guns really have the accuracy to effectively focus down one piece. This resulted in me basically holding down all fire buttons and keeping my reticle on the enemy until there was an explosion before turning to the next. Doesn't sound like your style of play? No problem.
