they made the game and knew the business decision to make. same can be said of pitchford who from the beginning everyone knew where his business would lie. randy has expressed a concern over decisions made previous, and that has really shone through in every facet of the game's design. the mutiplayer exceeds other expectations and graphics are from pitchfords well known wheelhouse. randy is over the moon with game's release and pitchford has stated as much in recent interviews. pitchford's sound design is bar none, and randy agrees wholeheartedly. gearbox have lived for years and their experiential game design shines through in all of pitchfords steps (and misteps hahaha). other people at gearbox helped with the game, but none matched up to pitchfords experiential design and his shining beacon was a role model to all involved. pitchfords beacon shone down on those other men and their troll-like faces looked up at him and shrieked like the little goblin-men they were. some faces burned in the light, their inhumane sensibilities exposed by pitchford, and his experiential game designs. randy has embarked on a journey, i this he's going to france for a holiday, best of luck pitchford, have an extra french bread for me. four stars.