Alpha Protocol is not a game without problems. Graphical hitches, awkward animation, and an annoying checkpoint system constantly interfere with the globe-trotting, espionage experience. Ultimately, these and other issues remain relegated to mere interruptions to what is otherwise an excellent role-playing game.

The reward system isn't just limited to perks. Depending on player decisions, the game's diverse cast of characters may offer or refuse aid in future missions. They also interact with each other, creating a web of intrigue with far-reaching consequences. Some of these consequences are felt immediately. Some are more subtle with effects that won't be realized until hours later into the game. The complexity of the game's relationship with player choice is nothing short of brilliant.
These choices are often made in conversations. Dialog trees typically branch into three categories. All three feel natural, and switching between them in the same conversation doesn't make the player sound like a bipolar fool. This design extends to the rest of the game; approaching missions guns blazing or from the shadows aren't mutually exclusive options. Additionally, choices never boil down to the ridiculous "feed the puppy, kick the puppy" moral systems of other games.
Outside the more plot-centric choices of Alpha Protocol, the game also boasts a skill tree that constantly rewards the player with new and improved techniques as well as an economy that forces the player to make tough choices concerning equipment and intelligence.

In the end, Alpha Protocol is a rewarding experience to be enjoyed by anyone looking for a variable action RPG with the heft to make that variety feel worthwhile.