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Spud's Quest Review

Published May 13, 2014
5 out of 5 starsScore: 100/100

When I was a kid I would frequent (live at) my local video rental

place and one day a game caught my eye, it was a Dizzy game for the

mega drive, the box was incredible. Here’s this egg swinging from a

vine (any children reading, before vine was a short-video creation

tool for racial stereotyping and stop animation, it was a long rope

made naturally from plant life which Tarzan would swing from to save a

blonde woman in the jungle) looking all determined and capable, this

was years and years before video game mascots looked sick of life,

full of wistful ennui, already bored at the adventure ahead of them,

smug arseholes they are. This guy is ready to get amongst it, he’s

ready to get to the top of this cloud castle and kick seven shades of

shite out of whatever is in his way. The box art relayed to me this

game was a world of adventure, never ending possibilities and

challenges. I wanted this game.

At this age I couldn’t have an account at the local rental place, so I

biked home as fast as I could. As I got home I found that my dad was

no where to be seen (he was at the pub) so initially I was gutted,

potentially I’d be without this game for at least 2 days, which might as well be years for a child, but luckily for me my sister’s boyfriend had a membership, he agreed to go rent

the game with me, brilliant I thought. So I raced off to the rental

place, I waited around, game in hand, for my sisters boyfriend to turn

up, surely he’s just as excited to rent this game as I am, it’s an

adventuring egg for Christ’s sake! What felt like an eternity later,

no one had turned up, the game box placed back on the shelf and off I

biked home. He had of course forgotten all about it, so off we went,

together, to get this game. After entering the rental place for the

third time in the space of an hour, I finally had the game for a week.

I’ll cut the story short here because I’ve waffled on far too long,

basically my children’s idiot brain couldn’t get around the puzzles in

the game, I just didn’t know what to do. As amazing as the game looked

I was just too stupid to play it, there was seemingly so much to do,

so much to see, yet I was thicker than two short planks of wood.

So years later, I discover Spud’s Quest, again I see all the

possibilities, I see this world of adventure laid before me, all the

excitement of Dizzy was almost palpable but now I’m armed with an ever

so slightly smarter brain, even though that increase in intelligence

meant I can’t cycle to the shops and back three times without keeling

over and dying in the street, it was worth it. Quickly I found Spud’s

Quest to be right up my street, the same street you’d be likely to

find my lifeless yet flustered and sweaty body post bike ride.

Story:

This spud, this potato, this bit of a vegetable, this starchy,

tuberous crop from the perennial nightshade Solanumtuberosum L. He’s

an every man, an every spud. Just a normal guy, until…a frog falls

through the roof. I know, I know, cliche or what! Passe! But wait,

he’s no normal frog he’s a prince. This frog formally known as prince

is in a bit of bother, his whole royal family has been turned into

little amphibians by an evil wizard and it’s up to you to make things

right.

That’s your story in a nutshell pretty much, that’s your raison d’être

anyway, but everything else story wise comes from the absolutely crazy

amount of characters throughout the game. Not that is fleshes out the

story in any meaningful way in fact most of the characters in the game

seem almost solipsistic in their narrow mindedness, it’s humorous

though and it’s clear the creator of this game is from the Midlands

(as am I) the humor is acerbic and very dead pan, I can’t actually

think of a time a character was glad to see me, quick though they are

to ask for something, typical isn’t it. Anyway, the writing is mature,

funny and self aware something you can’t say about most games nowadays

especially in this genre. I’m gonna knock out a terribly reductive

word to describe the story of this game, ‘charming’. It’s true though,

it’s really charming but I mean it in the truest sense of the word

you’ll know what I mean after playing it.

Presentation:

CHARMING! Oh sorry, where was I, the game looks beautiful, it’s all 2D

and sprite-y with sprites! It feels so thoughtful in the way it looks,

like every aspect of the level design was pored over with utter love

and care. It’s a labour of love and it shows throughout. Spud himself

is a bundle of determination, every aspect of his being shows he’s

capable of anything,the fact that he’s been dragged into all this

pretty much against his will is not enough to put this guy off, all of

this shown through some fantastic artwork and this doesn’t just apply

to spud himself, the whole game oozes with character, every screen is

beautifully realised and the variety is pretty outstanding, green and

joyful one moment, dark and decrepit the next.The world that

surrounds Spud is expansive and ever full of intrigue.

The music is also wonderful and evocative, it easily matches the

quality of the visuals to create a incredibly polished package. That’s

whats so unbelievable about this game it’s created by one person,

mental.

Gameplay:

It’s all good so far, I’d even go as far as to say it’s great but

platforming games are difficult to perfect, everything has to feel

just right, it doesn’t matter if it looks great, sounds great and has

a good story, if your platformer doesn’t platform correctly then it’s

all for naught. Thankfully it’s super responsive, it feels exacting

and precise in a way few platformers manage, I’m looking at you

Littlebigplanet you big load of float.

Spud handles superbly, other than being able to jump he can throw

things, when I say ‘things’ that’s because I’m not sure what it is he

is throwing, but by god can he throw them, and when you throw whatever

it is he is throwing into water, the water splashes! I don’t know why

that matters so much but it’s the sort of thing you expect to be

missing, mainly because it doesn’t matter if the water splashes but it

does splash and that makes me happy, okay? He can also climb, pull

blocks and flip switches he’s a swiss army spud. His froggy chum can

also interact with things which comes in handy when solving puzzles,

puzzles play a big part of this game mainly because that’s where the

challenge comes from. They’re bloody difficult too, it also makes this

game indefinite in length, who’s to say you’ll solve a certain puzzle,

at all! Good luck cheating your way through with a walkthrough and

believe me I tried, at the time of writing this I can’t find any

definite solutions, even the people on the Spud’s Quest forum talk in

riddles as to not ruin the challenge. I’m glad of it actually, it’s

hard but fair and 99% of the time the solution was staring me in the

face but I was just too daft to see it. When you do solve something

you either get that lovely warm gloaty feeling when solving something

difficult, the rest of the time you feel like a prat for not getting

it sooner, either way the puzzles are enjoyable in their variety, they

also make story sense, you’re not unlocking a door by solving puzzles

with matchsticks or something silly like that. You’re in ancient tombs

kicking around Goonies style.

I know I've gushed over this game and not said anything negative, well

honestly I don’t like to review games I don’t like, I’m not being paid

you see and until that day I’ll stick to writing about games I enjoy.

That said, the inventory system can be annoying and I know this is a

facet of the Dizzy games but maybe somewhere along the story Spud

could have found a bum bag (a fanny pack if you’re American) or a

backpack (a backpack if you’re American) and just done away with the

restricted inventory maybe half way through the game. I’m not a game

designer though so maybe I’m being an idiot in suggesting a living

potato wears a bum bag like some adventuring tourist on holiday in

Spain. It’s not a big deal as it stands.

So yeah I’m probably missing a million things but I’ll pretend it’s

deliberate and say ‘that’s for you to find out the rest’ when in fact

I just don’t really plan these reviews in any real way, I just jabber

away until my fingers get tired or I get hungry or thirsty or bored.

Spud’s Quest is great, it’s so worth a purchase. I’d love it if this

game came to the PS Vita it’d be perfect in that format, I’m allowed

to dream. Mouldy Toof Studios (who made this game) are also making a

game called The Escapists, I’d say that’s definitely one to watch. I

quickly peered at it while at Rezzed, then quickly averted my eyes as

to not ruin anything.

Anyway go buy it, it's great!

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