Gone Home2013
4 out of 5 stars
Telling a complete story in a game is hard. It used to be that games simply had cutscenes between levels almost as a "reward" for clearing out a mission. This was ok for a while but sometimes it just broke the pace of the game and sometimes made the story a convoluted mess ( aka final fantasy and metal gear solid ). Eventually as games progressed they began to include other elements to flesh out the narrative such…
