Singularity2010
Bioshock (and System Shock 2 before it) was critically acclaimed for many reasons, chief among them being the incredible story it told, and the way it told it. In an effort to avoid tired expository cut-scenes after every half-hour of play, it instead opted to have the story unfold naturally around you. Abandoned, rusty environments told tales of Rapture’s ultimate fate and the numerous audio logs brought to life…

