For not finding its trappings in a comic book legacy, Prototype certaintly earns points for being an original title in which you don the hoodie of the amnesiac superhero/villain Alex Mercer. But Prototype Isn't just trying to be original with its intriguing use of the Manhattan setting but also goes out of its way to provide an over-the-top and extremely chaotic sandbox experience in which you get to use a vast variety of different powers and undertake a ton of missions and extracurricular side-activities, and save for a few flaws, Prototype provides just that.

So he may lack knowledge but he´s got no shortage of ways to wage chaos over the entire city. Prototype was developed by Free Radical who also made the Incredible Hulk games, and it shows. The amount of rampage you'll cause is almost unmatched and so are the amount of ways you can do so. As you kill enemies, complete missions and perform other feats, you'll earn evolution points (EP for short) which you can then spend on an enormous list of different moves, abilities and upgrades. Claws, Blades, Fists and Shields are some of the powers and each of these powers also have numerous upgrades and enhancements. Your claws are powerful in decapitating enemies left, right and center but can be upgraded to give you the ability to ram them into the ground and cause huge groundspikes to errupt from beneath enemies--impaling them to great effect. But the upgrades aren't just limited to your powers as you can upgrade everything from your health, sprint speed, jump distance, efficiency with conventional weapons and much, much more. Developing your character as you progress is one of the best parts about Prototype and is a great incentive to keep playing and to complete many of the sidemissions.
Where the actual combat is concerned its hectic to say the least. Enemies swarm onto the screen in large numbers so

As good as the driving controls are, there are a few issues where the combat is concerned. Numerous times i found myself being stunned by rocket projectiles and i was helplessly flying all over the screen and the action occasionally just boil over into absolute madness where you'll have no choice but to run away. Also problematic is the act of grabbing enemies or civilians in order to consume them for health. It works in the way that you grab them with the press of the B/circle button and you then consume them with the Y/triangle button and since you'll have to be right up-close to someone in order to grab them you sometimes just wind up throwing off powers or attacks or end up grabbing other objects in the scenery and since you are usually being chased by large groups of enemies, this can result in some very cheap deaths.
Traversing and exploring the city on the other hand works great. You sprint extremely fast and you can scale walls and leap off tall buildings with little effort and there is no such fall that hurts you. You can also glide through the air and pickup boost by dashing forward and just flying around the city without a care in the world is surprisingly fun and habit forming. There are also plenty of upgrades to your repetoar of exploration techniques and much like the combat in Prototype--exploring and getting your way around the city becomes more fun the more you play.

There also events that you can try and complete as well. These act as challenges that score your performance through a medal system and earns you a good amount of EP if you do well. There are gliding challenges, some where you'll consume or kill targets within a time limit and much else. These provide great distractions but dont quite fit within the context of the story, but are fun nonetheless. There are also collectibles in the form of landmark and hint orbs strewn about the city, encouraging exploration.
Technically, Prototype is nothing spectacular. While the animations look great and the game incredibly brutal, the city looks dull and underdeveloped. Its open right from the get-go and never evolves and there is no day-and-night cycle and the scenery never changes. Impressive though is the fact there are so much going on at once and yet the frame rate never slows down though there is some texture pop-in here and there. The soundtrack is cool though and the sound design as a whole is good, and actor Barry Pepper lends his voice well to Mercer who avoids being a one-dimensional, conflicted superhero stereotype.
Prototype is a wild and chaotic sandbox title that is absolutetly relentless. Sure, the world itself looks plain and somewhat drab and the controls will backfire on you from time to time, but flaws aside, Prototype is a highly enjoyable and action-packed adventure that provides a ton of stuff to do, see and kill in just about every conceivable way. So if you like your open-world action game explosive and intriguing, then pay yourself a visit to Manhattan where nothing is safe from chaos.