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Mass Effect 2 Arrival DLC Review: Ends with a whimper

Published April 2, 2011
2 out of 5 starsScore: 40/100

Arrival deals with, yes the arrival of the reapers into the galaxy. Shepard infiltrates a Batarian prison in an effort to rescue a human agent who has evidence of the incoming reaper threat. You play alone without your squad from the game in what amounts to a corridor crawl. No new characters of interest are introduced and there are no significant decisions or revelations made in this dlc. Unlike lair of the shadowbroker, you do not have a love interest with you this time. This greatly disappointed me as I wanted some Ashley action to match the Liara stuff from Shadowbroker.  
 

Finally!
 
The dlc took me 53 minutes to finish, and is very combat heavy. There is a decent turn which makes Shepard a criminal and this could be brought up in Mass Effect 3, but overall this dlc is short, boring and brings nothing to the table. Its completely missible ane I can recommend it only to the most ardent Mass Effect fans.  
 
 
Its a mirror image of bring down the sky for Mass Effect 1. The ending leads straight into Mass Effect 3, but at 560 microsoft points is it really worth it for less than an hour?  
 

    
 
Pros: More Mass Effect 
           Fight Batarians 
           1 interesting development  
           Finally Admiral Hackett appears in person
 
Cons: Corridor crawl 
            Barely an hour long 
            No moral decisions 
  
Wtf: The alpha relay? why did Mass Effect 1 need to happen at all then?

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