by frobos
Showing 1-10 of 24 items
Completed on January 7th [+] Well told story, pacing that keeps things moving [+] Combat and leveling systems are well balanced and encourage experimentation [+] Superb, diverse cast of characters [-] Large scale battles had too much randomness to them [-] Encountered a few bugs that had me redo some sections 10/10
Completed on January 19th (SNES) [+] Acrobatic platorming has a nice flow [+] Level mechanics and design variety [-] Bosses are good, but too easy 8/10
Completed on January 31st [+] Faithful tribute to the original RE2 [+] Difficulty is well balanced and game is tense [+] Graphics are seriously impressive [-] Could have taken a bit more risks 9/10
Completed on February 23rd [+] Well executed focus on multiple characters [+] Character side quests on par with main quest [+] Very impressive musical score for a 16-bit game [-] In the end everyone learns every magic trick [-] The ending is kind of underwhelming 9/10
Earned all PS4 trophies on March 2nd [+] Movement system is great, game feels so fast [+] Excellent gunplay, is super fun to hunt for rare attachments [-] No real reward for winning a game [-] Not enough side content such as challenges and side activities 9/10
Completed on March 3rd [+] Technically impressive for a PS2 launch game [+] Environments and characters looks nice [-] Makes me wish I was playing TimeSplitters 2 [-] Controls are a bit too loose [-] Way too barebones, all the story missions have the same objective 4/10
Completed on March 5th [-] Platforming in Tony Hawk? It's awful. [-] Driving cars in Tony Hawk? It's awful. [-] A stealth level in Tony Hawk? It's awful. [-] Some challenges are unnecessarily frustrating. [-] Big, bland levels. 5/10
Completed on March 11th [+] So much variety! Every level has a new mechanic [+] New characters are a ton of fun [+] Pretty meaty campaign, lots of levels [-] Feels a bit too much like the first one [-] Dixie kinda renders Diddy useless 9/10
Completed on March 17th I really didn't know too much what to expect from this one. I had seem footage of the game when it came out in the early 2000s, but nothing much after that. In general, I thought it was a pretty good classic Resident Evil. The story was below average and the environments looked way too bland and generic. Removing the magic item box seemed like a cool idea at first, then I ended up wasting hours carrying my arsenal from one safe room to the next. The dual character mechanic was an excellent addition to the series formula and reminded me a little bit of the game's ancestor, Sweet Home. I thought could have been used a little more creatively though. A game that had a lot of potential, but in the end played it too safe. 7/10
Completed on March 18th This game is oozing with warmth, humanity and love. From the incredibly charming pixel-art graphics, to the inspiring soundtrack, to the gripping story, Owlboy has it all. It was kind of a revelation for me how much eye opening it was to be playing as a disabled character. The game underlined brilliantly the importance of friends and emotional support when you're not like everybody else. The only nitpicks I could find with the game would be the controls. I often mixed the L2/R2 buttons and very often I ended up teleporting a companions on top of a fruit instead of grabbing it. 9/10