Showing 1-5 of 5 items
The atmosphere of doom and sadness that exists throughout the game world; how interacting/playing a role in the lives of non-playable characters actually makes you care for them; the payoff you get from seeing what happens to those NPCs at the end of the game.
The feeling of intense isolation; the companionship you feel for Agro; the epic-ness of the battles; the puzzle aspect in finding how to defeat each Colossi; the subtle plot which leaves interpretation to the player.
Its clever story-telling, weaving many different characters into the plot; playing mind tricks with the player; its incredibly intuitive magic system; the paranoid feeling of never knowing if what you are seeing is real.
The ending; its music and art; the challenging (but fair) puzzles; making obvious references to games which served as inspiration; its progression from happy aesthetics to darker ones; the ending.
Its dark comedy; the creepy vibe achieved by the omnipresence of GLaDOS; the final battle, which combines the creepy and comedic aspects so well; how it's a non-violent first-person perspective game; its puzzles which required a lot of lateral thinking. - how it makes you care about an inanimate box - the end-credit song