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Showing 1-10 of 100 items

Röki

1. Röki

This game really surprised me at how much I enjoyed it. It's a point-and-click adventure game - in terms of its puzzle design - coupled with a story of a girl, Tove, trying to reclaim her family (in multiple senses). Her brother has been kidnapped, her mother has passed away, and her father is in such a deep bout of mourning that he is basically unavailable. This family story is juxtaposed with a tale of mythical Swedish creatures and gods helping out Tove, and it all works really well, and the story sticks the landing at the end.

Super Monkey Ball: Banana Mania

2. Super Monkey Ball: Banana Mania

Was fun to revisit these games from my youth that I have a lot of adoration for. Still fun!!!

Echo Generation

3. Echo Generation

I liked the vibe and weirdness and voxel look of this game, but had some issues with the gameplay mechanics, I feel like the battle system could have used another design pass. The game is very stingy with battle encounters, and they don't respawn most of the time, so it is hard to level up. The only way to get new moves is to find collectibles, and they can be easy to miss, and a lot of time the later-game moves didn't seem worth using over earlier ones, particularly when comparing the extra skill point cost against a very minor increase in damage. I also had a lot of instances of not being able to progress because I didn't find an item way earlier in the game, which was frustrating. I ended up needing a guide open for the last third of the game or so for every time I got stuck and couldn't figure out what to do.

Record of Lodoss War-Deedlit in Wonder Labyrinth-

4. Record of Lodoss War-Deedlit in Wonder Labyrinth-

Great game, really enjoyed it. A nice breezy Metroidvania with some cool mechanics. The game engine Ladybug is using for this and their Touhou Luna Nights game is really nice. Runs well, beautiful art & animations, feels good to play.

The Gunk

5. The Gunk

Really cool game, nice to see Image & Form stretch their boundaries with a full on 3D adventure after years of Steamworld games. I quite enjoyed it, it tells its story in a pretty brisk fashion with a fun "cleaning stuff up" mechanic and some light puzzles. I wanted to play more even after reaching the end of the story, so that's a good sign I suppose. I wouldn't mind seeing a sequel to this down the road.

The Last Campfire

6. The Last Campfire

Nice to see Hello Games go back to the smaller indie titles I am used to from them (See: Joe Danger!!!). This was a pleasant, cute little meditation on death (at least that's how I took it) with some nice puzzles.

The Pedestrian

7. The Pedestrian

A well-designed little puzzle game that is just challenging enough to be a real thinker without getting frustrated. The worst thing you run into is some of the puzzles require a very specific setup of steps to complete, and you end up having to redo that when you screw up halfway through by performing a non-reversible action. Every world adds in new mechanics to keep things interesting, but I still found this game to be better played in smaller chunks, as it could start to feel a little repetitious & flat (no pun intended) during longer play sessions. Minor spoiler : As a follow-on to my previous point...this game introduces some brand new stuff out of right field in the final 5% that made me really wish it was incorporated more into the game as a whole. I think it would have rectified my complaint a bit.

Etherborn

8. Etherborn

This game has a neat core idea (navigating around these MC Escher-esque structures with different directions of gravity), but it is shockingly short. I finished it in like...90 minutes? There's 5 levels, the first 2 are quite easy and short, but it really ramps up in the final 3, difficulty wise. This game needed to either be fleshed out with more mechanics, more content, or (preferably) both.

Xuan-Yuan Sword VII

9. Xuan-Yuan Sword VII

Apparently this is a very long running series in Asian territories; I decided to check it out since this is the first game localized in English. I ended up liking it pretty well, actually! Gameplay-wise, it is an action RPG with fairly snappy combat; it looks open-world on its face but is actually fairly linear (which is a plus in my book, it's around a 20 hr game). The English script is decent, a bit stilted in spots, but it has heart. I think that carries over to the main characters (of which there are really only a handful) and the depictions of their relationships, which actually feel pretty natural - especially the brother (your character) & sister who are the initial focus of the plot and the catalyst for the adventure (when your sister's soul gets ripped out of her body). You eventually get a couple other folks in your crew, but it is a bit spoilery to expound on who they are. Anyways, really glad I checked this out, it is a super solid B-tier budget RPG.

Sheepo

10. Sheepo

Cool game, it's basically a platforming-focused Metroidvania boiled down to a 3 hour experience. The powers you get are different transformations that give you extra traversal options. Neat soundtrack as well, definitely has a particular vibe with weird instrumentation and things like that.

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