Showing 1-10 of 100 items
This game is pretty neat! It's like they made a full 3d platformer out of Super Monkey Ball, but also what if you could turn into some cool golems as well?
This puzzle game with a Game Boy aesthetic is deceptively difficult, and I ended up really enjoying it. It requires you to really think a few steps ahead with regards to your routing, as you basically have to pick up numbers from the level to give yourself additional moves. The game slowly stacks up extra wrinkles on this premise and gets pretty complex by the end.
This is a delightfully goofy RPG about a theme park where you are an employee that guides customers on quests and dungeon crawls. From that premise, the story goes to some weird and interesting places. There's a lot of really funny writing and the game strikes a very unique tone. The battle system is interesting as well, it feels like a mix of like Final Fantasy 12 and a Grandia game; your party members will act on their own, but as the theme park employee, you can make suggestions to them as well every so often. It's a lot of watching meters and trying to time everything out perfectly, even with indirect control. It ended up being more engaging than I thought. My only big complaint is the gameplay is pretty repetitive, you just run dungeons over and over. This was a game I basically would throw on for an hour at a time over the course of months, and just finally finished it (it's fairly long, took me about 50 hours).
A truly delightful, funny, and clever (non-)game - even heartfelt at times. There were more interesting ideas in this 5 hour game than most 50 hour games. It truly goes some places, both mechanically and narratively.
I saw some folks mention this on their 2020 lists, it was 45 minutes well spent. Basically Sokoban crossed with a story about recruiting a harem of demons, all with a bumpin' soundtrack. It's very fun and tongue in cheek. Well worth the time to play (it's free on Steam!)
A pretty plain looking tower defense game with a LOT of writing, none of it that I found that interesting. But the actual mechanics of the game are well-thought out, and kept me playing until the end. It's satisfying to get a perfect layout of your units setup, crank the game speed to 16x, and watch your engine of destruction power through a level in like 30 seconds.
Apparently this is the year of playing games where your avatar is a ball rolling around (see item #1, Skully). The game is very cute, but gets shockingly hard by the end, with some tricky platforming that puts your mobility to the test. I got a bit obsessed with beating the speedrun times for each level as well, they are no joke. A lot of the levels are made up of groups of disparate platforms, and some of the speedruns require you to do things like huge level skips by making wild jumps, death warping, and really paying attention to the cycle times of moving platforms and such.
This licensed platformer for the SNES is not a good game, but I did waste 45 minutes or so of my life beating it. I could not tell you why.
I'm a sucker for the LEGO games, this is probably one of the top-tier ones though. The puzzles/levels are well designed, and there are a lot of nice dialog cues between the family to help you understand your goals. All the superpowers lead to some fun and unique gameplay mechanics and teamups as well. As a bonus, I've now basically seen the second Incredibles movie too!
Really enjoying this game, there's a lot of fun characters to play as and the narrative focus is nice to see in a Musou game for once (see also: Samurai Warriors: Spirit of Sanada). I've put a good 40 hours or so into it, but now a bunch of post-game stuff has opened up, so continuing to play :)