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Games that SHOULD be ported to iOS (under construction)

by siphillis

iPhone and iPad may not seem like "proper" video game devices with their lack of buttons, but apart from action-intensive games, iOS is a perfectly viable portal for 2D games. Here are some candidates for great iPhone and iPad games, based on existing properties.

Showing 1-10 of 13 items

X-COM: UFO Defense

1. X-COM: UFO Defense

The classic, visceral turn-based strategy game that is already being remade for consoles (which, mind you, have less processing power than the new iPad) has a perfect niche for itself on iOS, which desperately needs mature, "hardcore" strategy games. Great for a quick session or a slow-burn, with a simple presentation made for a touchscreen.

Sid Meier's Civilization V

2. Sid Meier's Civilization V

A true version of Sid Meier's longrunning turn-based strategy game belongs on a touchscreen that can last all week on a single charge. Game Center integration, too, would be a welcome addition, while the Retina display and graphical horsepower of iPhone 4S and the new iPad could really show off these titles in ways not even a PC could match.

Pokémon Red/Blue

3. Pokémon Red/Blue

Nintendo has been impressively stubborn against porting some of the older, pretty much expired, properties beyond their own hardware. Chief among them is Pokemon, which would undoubtedly sell gangbusters on iPhone, with little extra work needed to spruce it up for the current generation of Pokemon trainers. Meanwhile, it costs a fortune to try to punch up later releases on current Nintendo hardware, so much so that they aren't even going to try with 3DS yet.

Paper Mario

4. Paper Mario

Navigating the overworld might be less-than-ideal on a touchscreen, but combat would work just as well as a controller. iOS could sure use funny, intelligent RPGs on the platform, and Paper Mario is an excellent ambassador on both counts. Also, paper graphics + Retina display = drool.

Advance Wars

5. Advance Wars

Another legendary Nintendo property begging for a rerelease on iOS, and totally in need for Game Center integration. Dual Strike and Days of Ruin already have touch-based controls on DS, to boot.

Age of Empires III

6. Age of Empires III

AoE is slower and more methodical than its cousin StarCraft, and more approchable and relax than Rise of Nations. A clone, "Age of Empire," already exists in iPad, which is proof that interest is on the platform.

Grim Fandango

7. Grim Fandango

Monkey Island and Sam & Max already made the jump to iPad, so it makes perfect sense for the best adventure game from the 90s to be ported to iOS, too.

Picross 3D

8. Picross 3D

The stylus actually impeded play on the DS, so putting Picross on a large 10inch screen is a must. A great impulsive play, with plenty of room of downloadable content.

Professor Layton

9. Professor Layton

Is iOS lacking puzzle-adventures games? I don't know, and frankly, why does that matter? Professor Layton is a masterful brain-scratcher on DS, and employs the touchscreen exclusively. Again, yet another Nintendo property that stands to do well on other platforms.

The Legend of Zelda: Phantom Hourglass

10. The Legend of Zelda: Phantom Hourglass

Zelda totally works with touch controls, as Phantom Hourglass and Spirit Tracks will have you know, and there really isn't an iOS game in the same stratosphere as Zelda (*cough* Infinity Blade *cough*).

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