by siphillis
A growing catalog of games that - for either technical limitations, age, or the policies of their respective publishers - will likely never be rendered in true stereoscopic 3D. As such, modern PC games will not feature here, as NVIDIA 3D Vision drivers allow for most to be rendered in 3D convincingly. I'm historically against the 3D craze as a whole, so any entries in this list must be games I'm absolutely frothing for a re-release, glasses-be-damned.
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as well as the whole Prime trilogy. Retro Studios already went the extra mile placing players inside Samus' visor, and the once-obstructing UI elements would blend in seamlessly. This is undoubtedly the best candidate for Nintendo's (eventual) entrance into 3D with the 3DS, given its lax graphical requirements, and the general hardware of the handheld.
Masterclass of immersion, Planet Zebes already feels cramped and teeming with life (and death) with its flat sprite. A simple layering job, pushing the backgrounds even further back, would sell the illusion even more than it miraculously has.
as well as Super Mario Galaxy 2. Two beautiful games that challenge our perception of space and distance. Mario blasting off towards the players, before somersaulting back to solid ground? "Yahoo," indeed.
SotC is already a real, tangible game with real, tangible creatures. The sheer terror of the Colossi would only increase tenfold if they were to leap beyond the screen. This game, uniquely, has the opportunity to implement 3D, thanks to the PS3 remake coming in January.
A challenging puzzler that suffers the limitations of 2D on the Nintendo DS. Manipulating a mass of number blocks would be far more intuitive in free-space, although the bottom screen of the 3DS will not feature 3D.
Same as Picross, an innovative puzzler subject to two-dimensional dimensionality.
as well as Pikmin 2. The Pikmin games dwell in the reality of Earth, thriving for a photo-realistic portrayal from a minimalistic perspective. While the addition of 3D wouldn't necessarily impact game play, it suits the presentation of the game nevertheless.
A pure eye-candy addition, but Geometry Wars does tend to grow overly clustered with its traditional 2D presentation. Who could resist activating those wormholes now?