As you can probably tell by the title, this is a list of the hottest, sexiest nostrils in gaming. Chime in with your own love of booger-holders.
Or just read this for the games I played in 2019. Whatever.
Showing 1-10 of 28 items
I've yet to finish a great big chunk of Into the Breach, mostly because I keep farting around between easy and normal. Even if I'm not particularly good at it, this feels like a game I should be knocking out of the park because of its basic strategic nature. There's a good amount of challenge to it, though, and I'm deeply enjoying learning a new rock-paper-scissors-shotgun type game.
Odyssey feels like it fulfills the promise that I didn't realize Origins was setting up. Everything feels just a touch smoother in Odyssey in terms of plot. It's also, like that one, a remarkably fun game, though it definitely could have done a bit more with the formula.
Yes, I didn't play Hotline until 2019. The reasons aren't the fault of the game - I thought it looked a little hard to see with my eye problems and I was right. I do like the basic concept, though I think the default controls are bizarrely mapped. The basic flow seems really neat and I might check out the rest of the game via YouTube videos.
New Dawn did what it needed to do to make me like it, and that's namely further Joseph Seed's story, which is all at once horrific and strangely compelling. He's a terrific figure in video games, fulfilling a strange spiritual mysticism we just don't see a lot of in games, particularly associated with Christianity. I hope to see people expand upon this idea and run with it. The new antagonists are surprisingly decent too. There's a hint of swagger to them I really like. Unfortunately, no one else in the game is given the kind of attention they deserve to live or die in meaningful ways. Same with the side characters, and really, the world at large. It's a shame, but not unexpected, given how fast this thing was rushed out the door. So yeah. Solid, but wildly unspectacular in just about every way. Had this been given a few years in development, a new map, and a more fleshed-out world told through organic storytelling rather than in-game notes, Ubisoft could have potentially stumbled into a classic. As it stands, it's merely passable.
A fun diversion I'll never be great at. I either rank in the 30s or the 80s, and there doesn't seem to be a lot of in-between.
Y'all ain't got shit on King Sparky! BOW TO THE MASTER OF TRIALS, MOTHAFUCKAAAAA!
One of the most surprisingly intelligent stories I've come across in a game, and definitely a must-play in my opinion. This one tells the story of an WNBA player facing down scandals in her personal and professional life. Pretty crazy stuff for a game, but it is sharp.
Cute, but the dialog didn't do it for me in the same way it didn't with Night in the Woods. But if you liked that game, sure, you'll find a lot to like here. Just not for me, I guess.
In a lot of ways, this feels like a subpar Rise of the Tomb Raider. It's not bad, mind you, and in fact, it's a pretty fun way to kill some time. But at this point, I'm kinda wondering why we can't see Lara Croft on a fun adventure or something that doesn't relate to her family at the very least. Good grief, I'm tired of the mommy/daddy issues in these games.
Labyrinth of Refrain feels like diet Etrian Odyssey, and that's certainly not a bad thing, especially if you found the EO games as intimidating as I did (and I'm an old M&M "expert"). The good aside, though, that comes with a lot of luggage, namely that you're going to be traversing samey-looking dungeons, fighting samey mobs, and doing the samey things for your stay here. And that's totally fine in small chunks, but inhale more than an hour or two at a time, and boy, the cracks in this one show themselves hard. As with just about every game of this type, I wish there were something to break up the formula.