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Finished in 2011

by dolphin_butter

Just a log of the what I finished in 2011 in an attempt to keep track of the insane amount of time I spend playing games.

Showing 1-10 of 99 items

Digital: A Love Story

1. Digital: A Love Story

January 2, 2011 Okay game; it was a nice interactive narrative. Felt somewhat detached because I had no control over what was being sent to the love interest. Plus, the progression was too rapid to establish any sort of connection with the characters at hand. Did bring up fond memories of dialing into BBSes with my dad.

Assassin's Creed: Brotherhood

2. Assassin's Creed: Brotherhood

January 9, 2011 An excellent follow-up to Assasssin's Creed II with a large single-player portion and surprisingly tense and exciting multiplayer mode. I felt DNA Sequence 9 only existed as a showpiece and that the ending itself wasn't all that it was hyped up to be especially in comparison to the previous game's conclusion. Ultimately, I was left even more confused about the series' direction despite how great this was.

Fight Night Round 4

3. Fight Night Round 4

January 11, 2011 Retired a boxer with G.O.A.T. status. At a point I just turned the difficulty all the way down because all the training and stuff began to erode my interest. Accurate fighting system and detailed character models probably make this the sports game closest to its real-life counterpart. I "beat" this game in anticipation for the new one coming out later this year, but I may just wait until that one is on sale.

Spider: The Secret of Bryce Manor

4. Spider: The Secret of Bryce Manor

January 16, 2011 Creeped me out to start with because the spider animations are pretty close to how they move in real life. I warmed up to the fact that I was controlling a spider and ended up completing the game in one sitting after it's been sitting in my iPod for months. It was a cool way to tell a narrative, though its aesthetic quickly gave away the ending.

Star Ocean: The Last Hope

5. Star Ocean: The Last Hope

January 18, 2011 A game with an enjoyable combat system, hampered by a story full of run-of-the-mill Japanese antics and completely deprecating ending. Anything that would sway a good or bad recommendation are at odds with each other%3B this results in something that can only be labeled as average when considering the whole experience. If you want to brave this game’s story, get the International version on PS3. It’ll probably make this bitter pill easier to swallow.

Picross 3D

6. Picross 3D

January 26, 2011 Perfected all the puzzles available in the core game and it said I was a Picross 3D Master. It was one of my top games of 2010 and provides more downloadable content to last me well past even the launch of the 3DS. It's as easy to pick up as it is addicting. Additionally, it's cool to see how odd shapes could be animated and turn into its real-life counterpart.

Yakuza 3

7. Yakuza 3

February 2, 2011 Another great entry in an equally great series. Even though it felt like the development team was checking off a list for things in previous games, what was on offer was more than enough to satisfy my needs as a fan. If I didn't know there was already a Yakuza 4, I might've WTF'd at the pre-credits cutscene then again, I know Sega wouldn't be so crass as to do that to a fan-favorite character.

Metal Gear Solid Touch

8. Metal Gear Solid Touch

February 3, 2011 A great iPod Touch game that takes advantage of the system's strengths. The slight change in predictable control schemes makes the experience require a bit more action to manage. Translating the events of Metal Gear Solid 4 worked surprisingly well. On a personal note, I wish the unlockable wallpapers took advantage of the Retina Display, but that's more of a hardware issue.

Cartoon Wars 2: Heroes

9. Cartoon Wars 2: Heroes

February 4, 2011 A nice comical Patapon-esque game (without the rhythm aspect) that is easily among my favorite iPod Touch apps. Played it through on the easiest difficulty because I just want to relax and mow down the opposing army. The stick figures are well-drawn and animated, and their over-the-top nature is quite a spectacle.

Mirror's Edge

10. Mirror's Edge

February 7, 2011 Another take on a console game ported to iPod Touch. Like Metal Gear Solid Touch, a lot of concessions were made to bring the experience over but it takes advantage of the system's strengths by being relegated to swiping gestures. Even though it's a really short game, it's still highly recommendable given the App Store's low prices. Also, I still think "Still Alive" is a great song and that the backstory of this series has so much potential.

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