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It's a grade-A swashbuckler, a roller coaster unlike anything produced in this industry before. Technical marvels aside, everything just feels right from minute to minute as you progress through Drake's globetrotting, action hero world with a quip and a gun. The robust multiplayer is worth your time as well.
The brawler, gadgetry, stealth and Metriod-vaney elements all come together to create a memorable romp that actually works best when the player thinks and acts like Batman.
Improves upon the first game on pretty much every level with a renewed focus on storytelling, pacing and gameplay diversity. Grips hold of you and doesn't let go until the final credits roll.
Bioware refines the tone and complexity of Baldur's Gate with the cinematic presentation of their later titles to create the deepest RPG of the year. Made for PC but still passable on a console.
A trade and settlement strategy gem that's highly polished, leisurely paced and full of layered city planning and economic systems to fuel the never ending quest for perfection.
I devoured it over a weekend, finished the game twice and still enjoy turning my brain off and wandering the halls of Shadow Complex from time to time. A forward thinking throwback of the highest quality that can be had for a nice price.
Single player dungeon crawlers don't get much more addictive than this. The loot lust and constant progression of Torchlight continues to keep me up late many a night.
Hard to be much happier with how this project turned out. A worthy tribute to the band and the high point of Rock Band campaigns.
My first Rhythm Heaven, and it sunk it's claws deep into me. Would have been higher if some of the catchiest motifs weren't also some of the most annoying.