by datareborn
I've tried a lot of gacha games. This isn't all of them but it's a good number of them.
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The one game that has kept me playing from day one
I started playing this game because they had a Nier:Automata collaboration in Japan. The game is okay. Nothing is particularly difficult because the combat is all in real time so you can dodge any attack if you're paying attention. The game is stingy with letting you limit break characters after launch. The main meat and potatoes of the gameplay is a multiplayer grind fest. Has an auto feature
Waifu ship collector. Has auto feature. Confusing systems to me.
This is a game that looked at Granblue Fantasy and thought they should just rip that off but have a real-time combat system instead of a turn-based one. Also have way less of a budget. Has an auto feature
Powercreep, the game.
This was cute but got old after a while because the game felt ultimately limited with how simplistic they decided to design the turn-based combat.
Action game. No auto battle. Plays okay-ish but not good enough to justify grinding through without an auto feature.
Suffering simulator. The game itself is fairly simple. The combat doesn't have much depth and the main appeal is to collect your favorite servant(s), but the game's abysmal gacha rates and lack of any form of pity system make getting your favorite servant an experience filled with suffering. On the other hand the game can be considered generous in giving out event servants for free that are often considered to be very good. It has no auto feature.
A game that basically baited me in with anime collaboration events and kept me with gameplay and animation style that is interesting enough.
The only redeeming quality of this game is the music.