by extintor
Stand outs: Horizon: Zero Dawn, Divinity: Original Sin 2, Wolfenstein II: The New Colossus, Prey, Destiny 2, Resident Evil 7, Assassin's Creed: Origins, The Surge, Ruiner, KotOR
| Game | Platform | Release Year | Score out of 5 |
|---|---|---|---|
| The Climb | PC (VR) | 2016 | 4/5 |
| Dishonored 2 | PC | 2016 | 4/5 |
| Skyrim - Remastered | PC | 2016 | 5/5 |
| Tyranny | PC | 2016 | 4/5 |
| Arizona Sunshine | PC (VR) | 2016 | 4/5 |
| INSIDE | Xbox One | 2016 | 3/5 |
| Call of Duty: Infinite Warfare | Xbox One | 2016 | 4/5 |
| Resident Evil 7 | Xbox One | 2017 | 5/5 |
| Halo Wars 2 | Xbox One | 2017 | 3/5 |
| Deus Ex: Criminal Past | PC | 2017 | 5/5 |
| Kona | PC | n/a | |
| Destiny | Xbox | 2014-7 | 5/5 |
| Nier: Automata | PC | 2017 | 3/5 |
| Mass Effect Andromeda | PC | 2017 | 4/5 |
| Ghost Recon: Wildlands | Xbox | 2017 | abandoned |
| Horizon: Zero Dawn | PS4 | 2017 | 5/5 |
| Player Unknown's Battlegrounds | PC | 2017 | 4/5 |
| Stardew Valley | PC | 2016 | 5/5 |
| Late Shift | PC | 2017 | 4/5 |
| Nioh | PS4 | 2017 | abandoned |
| Prey | Xbox | 2017 | 5/5 |
| The Surge | PS4 | 2017 | 4/5 |
| Until Dawn | PS4 | 2016 | 4/5 |
| Sherlock Holmes: TDD | Xbox | 2017 | abandoned |
| Get Even | Xbox | 2017 | 2/5 |
| Elder Scrolls Online | Xbox | 2016 | 2/5 |
| State of Decay: Survival | Xbox | 2013 | 4/5 |
| Lone Echo | PC | 2017 | in progress |
| Fortnite | Xbox | 2017 | early access |
| Observer | Xbox | 2017 | 3/5 |
| Uncharted 4: A Thief's End | PS4 | 2016 | 5/5 |
| 80 Days | PC | 3/5 | |
| Destiny 2 | Xbox | 2017 | 5/5 |
| Divinity: Original Sin 2 | PC | 2017 | 5/5 |
| Ruiner | PC | 2017 | 4/5 |
| XCOM 2 | Xbox | 2016 | 4/5 |
| Wolfenstein 2: The New Colossus | Xbox | 2017 | 5/5 |
| KotOR | Xbox | 2017* | 5/5 |
| Assassin's Creed: Origins | Xbox | 2017 | 5/5 |
| ICEY | PC | 2017 | 3/5 |
| Starbound | PC | 2016 | in progress |
| 3030 Deathwar Redux | PC | 2017 |
Showing 1-10 of 44 items
Rubbish without touch controllers. An excellent climbing simulator with them. Worth the time and an excellent example of VR improving gameplay. 4/5
Should have prioritized completing this last year. Excellent level design, game play mechanics, characters and environmental design. The narrative is well above average and the game oozes style. As was the case with its predecessor this is a quality product. Dishonored 2 is better though. 4/5
Like returning to a familiar and well-loved vacation destination. I wish more games of this scale and ambition were made because playing Skyrim again (4 years after I did so for the first time) has been a reminder of how few games, if any, come close to the epic scale and sense of possibility of this title.
This is an extremely well written and deep CRPG. This the fantasy RPG where instead of having you tread the path of the intrepid heroes journey, you are an agent of the evil overlord who is tasked with presiding over the crushing of a rebellion as you see fit. There are a pleasing number of ways to approach this objective, and an even more impressive number of ways to emerge from early choices to shape the mid game narrative.
Quite a strong VR game all things considered. The core game play is solid and tense. The shooting mechanic is reasonably strong. Traversal is acceptable. Tracking works just about well enough with two towers but clearly a third would make things as smooth as they can possibly be. Voice acting is by Steven Ogg (I think) of GTA5 Trevor fame and he does a decent job. Overall this stands alongside Superhot, and Dead and Buried, as the best VR shooter experiences. It stands with Superhot as the best single player experience.
Erm. I feel a bit conflicted when I think about rating Inside. On the one hand it is an extremely visually intriguing game. From both art design and art style standpoints there's an awful lot to praise about it. The game teaches you ideas and then gets you to apply those ideas to puzzles to enable your progress through the world. You might get momentarily stuck once or twice in your first play-through but none of the puzzles will really tax you. Even the most difficult among what puzzles there are can be solved by simply trying all the possible solutions in order until you hit the right one. That isn't to say you'll breeze though the game; quite the opposite, you'll die regularly and in quite horrific and brutal ways sometimes. But Inside's lack of serious challenge combined with its lack of a satisfying narrative journey are things I can't overlook. The ending caused a bit of a stir, but honestly it is the opposite of satisfying. Surprising yes, but great? Absolutely not. But props where they are due, Inside is a very solid game, pretty to look at, and at 4 hours or so doesn't egregiously outstay its welcome. 3/5
Single player campaign... Meh. Yeah ok. Six hours of my life I won't get back but that isn't to say it wasn't without high points. Overall I preferred the previous Advanced Warfare installment. Multiplayer. Haven't tried it. Don't really want to. Zombies. EXCELLENT. ADDICTIVE. DEEP. REPLAYABLE. BETTER THAN THE MAIN PRODUCT. 3/5 overall (Zombies 4/5)
Jesus christ this is creepy as shit... almost to the point that its too creepy to play. I will stick with it though What happened to action hero Resident Evil? This is way, way, more uncomfortable and creepy to play. Equal parts great and just too damn creepy. 5/5
The campaign is a polished product with some excellent CG cut-scenes and the kind of mission design that acts as an extended tutorial for all the unit types and strategies. It isn't until the latter stages of the campaign that Halo Wars 2 puts you in strategic situations that genuinely have a range of corresponding tactical approaches. Multiplayer - yet to try this
played for three hours. Still in early access. Seems really intriguing. Will come back to it up full release.