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2014 - 2 Dark Souls II was sort of easy. The world did not feel as fleshed out or as cohesive as Dark Souls. The various areas may not have all been tied together with genius shortcuts like DS I, but DS II blended the open world feel of DSI, and the hub of Demons Souls, into an easily traversable environment that allowed the player to explore much more quickly. DS II was DS I without the narrative, which some did not like. However, this had no effect on me. I was incredibly excited for this game, I waited hours to play the beta for about 2 hours, and I still sunk a significant amount of time into the full game.
2014 - Worth Mentioning I fell into the trap of only one mobile card game (Marvel: War of Heroes) since the emergence of free to play mechanics, and I regretted it. Hearthstone takes the idea, completely abandons awful, manipulative, free to play theory, and creates one of the most addictive and engaging card games I've ever played. I've since quit playing, due to the feel of wasting my time, but Hearthstone is easy to pick up, easy to play, and easy to enjoy. There is depth if you desire, and the Arena is an awesome new spin on deck building and competitive play.
2014 - Worth Mentioning It feels like I played a lot of Luftrausers this year, but my playtime on steam is barely 10 hours. Nevertheless, I love this game. Quick and to the point, a playthrough may last only a few minutes before jumping right back in to die again. The music in this game varies depending on the loadout of your plane, which is a seriously cool and unique touch.