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Games of 2014

Showing 1-10 of 10 items

Persona Q: Shadow of the Labyrinth

1. Persona Q: Shadow of the Labyrinth

Combining the personalities of Persona 3 and Persona 4 and the strategic combat and dungeon exploration of the Etrian Odyssey games made my favorite game of 2014.

The Binding of Isaac: Rebirth

2. The Binding of Isaac: Rebirth

It took a little time for me to understand the combat and accept the randomness, but this game has stayed in my rotation as a nightly play. Unlocking Azazel helped.

MLB 14: The Show

3. MLB 14: The Show

I played this for months as I attempted to give Derek Jeter the capstone on his career that he didn't get in the real world. It's the closest to MVP Baseball 2005 that I've found so far, which is high praise for a baseball game.

Shovel Knight

4. Shovel Knight

I liked the combination of exploration and platforming in Shovel Knight even if the boss rush in the last stage was a bit annoying.

1001 Spikes

5. 1001 Spikes

This year's premiere masochistic platformer, 1001 Spikes is one of the best masochistic platformers I've played in a while.

Velocity 2X

6. Velocity 2X

The introduction of platforming made me pause with concern, but it worked out. It still has the great navigation of the other Velocity games.

Child of Light

7. Child of Light

I'll put up with some awful poetry to play with the combat system in Child of Light.

Hitman Go

8. Hitman Go

My favorite puzzle game of the year.

Hearthstone

9. Hearthstone

For a while, it was great to play Hearthsone and beat decks filled with rare cards with my decks that only had basic cards that anyone could unlock. But, at some point, there were just too many powerful rare cards that I refused to spend the gold to unlock or create, and the game stopped being fun. It was great while it lasted though.

Tomodachi Life

10. Tomodachi Life

For a while, the game had me in a spell. Maybe the critical flaw was one of my own devising: by introducing my own friends and family into the world, I built an expectation that they would interact like they do in the real world. When they didn't, the game's spell was broken. That, and there just aren't enough activities involving the characters in the game.