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Games Completed in 2014

Showing 1-10 of 17 items

Brothers: A Tale of Two Sons

1. Brothers: A Tale of Two Sons

-- Date Completed: 1/6/14 ;; Version: PC -- Ringing in the new year with one of 2013's most critically acclaimed games. It only took a few days to complete, but it was still a pretty good game. I really liked the control scheme too, but I know some people have trouble with it. It was also a pretty good looking game too. I recommend playing it if you get a chance. It isn't long and I think it's a great experience. 7/10

Castlevania: Lords of Shadow 2

2. Castlevania: Lords of Shadow 2

-- Date Completed: 3/15/14 ;; Version: PS3 -- I was a big fan of the first LoS game, so I came in with high hopes for the sequel. Unfortunately, these expectations weren't met. Now this wasn't a terrible game, but it wasn't anywhere near as good as the first. The story is incomprehensible garbage, and I can only imagine how confusing it would have been had I not played the first game and Mirror of Fate. Another negative is the forced stealth sections. These sections are awful. They make no sense contextually, are frustrating to play and only serve to bog down the pace. And let's not forget the TWO boss sections they force you to endure through the stealth system. Oh, and speaking of bosses, we don't even get to fight Satan, huh? That was smart. Let's build up this guy for the entire game, and when he finally does show up you don't get to fight him, but rather someone he possesses. Fun. Anyway, not a terrible game, but not great either. Overall a disappointment. 6.5/10

inFamous: Second Son

3. inFamous: Second Son

-- Date Completed: 3/31/14 ;; Version: PS4 -- Pretty good. A bit shorter then I was expecting, and Delsin is a douche, but other then that pretty good. 7.5/10

Monument Valley

4. Monument Valley

-- Date Completed: 4/21/14 ;; Version: iOS -- What a beautiful game!! I first saw this in a Polygon review, which I never go to but I happened to be bored that day and was looking for some new game to play. It's pretty short, and not very difficult, but it was a real delight. Sure it takes some pretty obvious cues from Fez, but that's okay. I would recommend it on graphics alone. 7/10

The Ico & Shadow of the Colossus Collection

5. The Ico & Shadow of the Colossus Collection

-- Date Completed: 4/27/14 ;; Version: PS3 -- Obviously I've played both of these games before,as SotC is one of my favorite games of all time, but I haven't played the HD version until recently. I've already finished (and plat'd) Ico when this HD collection came out, but was reluctant to start playing SotC out of fear that it might not be as great as I remembered. (Rose tinted glasses, and all that) Luckily my fears we're put to rest, as this is still a brilliant game that I adore. Now, that isn't to say it doesn't have its shortcomings. My main issues with the game can mostly be blamed on the sometime infuriating physics engine. Unfortunately the instances where the physics get to rage-inducing levels are more pronounced in the HD version then in the original; due to the fact that Bluepoint (the team responsible for handling the HD remake) decided to tweak the physics engine so that Wander loses his grip more easily and often then in the PS2 version. I have no idea why they thought this was a good idea, because all it leads to is frustration and rage. I'm not a controller-throwing kind of guy, but some of those bosses on Hard mode, and especially in Time Attacking had me screaming obscenities and coming pretty darn close to tossing my controller on the floor. Luckily, cooler heads prevailed and I just rage quitted instead. Anyways, I will always love SotC, but not this version. It may look better, but it certainly doesn't play better. Let this be a lesson for future HD remakes: Just stick to the graphics. Don't go fixing stuff that isn't broken. 8/10

Hitman Go

6. Hitman Go

-- Date Completed: 5/5/14 ;; Version: iOS -- Man, this game came out of nowhere and caught a lot of people by surprise. If you asked me to make a Hitman game specifically for mobile devices, firstly I'd tell you to ask someone else because I'm not qualified to be performing such a task, but if I were it probably wouldn't be anything like this. I mean, who would draw a line connection board game-esque puzzle game to Hitman's normal 3d Action/Stealth aesthetic? Leave it to the Canadians...Regardless of how this idea came to fruition, I'm certainly glad it did. I honestly think this is one of the best iOS games ever made. Although that isn't saying much when most of the competition is either a shameless ripoff of some other game that sold well (just look at how many game have the word "flappy" in them) or just straight up garbage, Hitman Go is one of those rare gems of the iOS market; original, fun, well designed and perfect for playing in bite-sized chunks. I don't even consider myself a fan of Hitman, but this was one of my favorite games this year so far. 8.5/10

The Room Two

7. The Room Two

-- Date Completed: 5/8/14 ;; Version: iOS -- Good, but not as good as The Room 1, IMO. 6.5/10

EarthBound

8. EarthBound

-- Date Completed: 5/22/14 ;; Version: SNES -- If I had to pick one word to sum up Earthbound, it would be: Charming. This game is so gad-dang charming!! It's bursting at the seams with character and wit. Although I do remember playing some SNES games as a kid, such as Super Mario World and Mortal Kombat, I wasn't really a huge gamer back then. I doubt I was even aware of the existence of Earthbound, and even if I was I certainly wouldn't have had the patience to play it; or any RPG for that matter. I actually meant to start playing this after Patrick did that article and video last year, but I guess I forgot or started playing something else instead. Since there was a lull of new game releases in late April/early May I decided to finally play it. I'm so glad I did. I think I'm a better person now having done so. I never really understood why people held Earthbound in such high regards before now; I mean, on paper it sounded like any other RPG of this era, albeit a little wackier then most. But having completed it, I totally understand now. There is some undefinable element to this game that can't be described or experienced without actually playing the game yourself. Even reading the script, or watching someone else play it isn't the same. It's such a shame not many people bought this back in the day...actually, maybe it isn't. I kind of like EarthBound having this small, but extremely loyal fanbase; a fanbase I now consider myself a part of. 9.5/10

Illusion of Gaia

9. Illusion of Gaia

-- Date Completed: 6/1/14 ;; Version: SNES -- Hmm...this was a pretty good game, but I think I was expecting a bit too much out of it. The story was what I was mainly interested in; and while it was pretty cool in some places, it wasn't as good as I was hoping for. I really liked how they incorporated real world locations and how they weren't afraid to confront some mature themes- even if they did so a bit heavy-handed. All in all, it was a pretty good experience. If I had to assign a rating, I would give it a solid 7/10. Maybe even 6.5 if I'm feeling more critical.

Paper Mario: The Thousand-Year Door

10. Paper Mario: The Thousand-Year Door

-- Date Completed: 7/3/14 ;; Version: GCN -- Really, really good. First paper Mario game I've finished, but the third I've actually played. It was so good it almost made it on my FGoAT list, but not quite. The writing is superb, and the fighting system is really fun. A few of the chapters were kind of meh, and some sections seemed to drag on a little too long, but it's still a superb game. I'm not sure how it compares to other Paper Mario games, as I said I've only finished this one, but from what I've played of the others it seems to be slightly better then them. I was going to play Super Paper Mario next, but after learning that they completely removed the turn-based battle system I'm no longer interested. 10/10

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