Something went wrong. Try again later
    Follow

    Until Dawn

    Game » consists of 3 releases. Released Aug 25, 2015

    In this PlayStation 4 horror game, eight teenagers are being hunted while they stay at a mountain retreat.

    sooperspy's Until Dawn (PlayStation 4) review

    Avatar image for sooperspy

    From Dusk (Un)Till Dawn

    The summer is behind us and school is back in session, but being a fan of video games, that’s actually good news! It’s usually the release of the latest edition of Madden every year that reigns in the fall period of game releases but this year, Madden 16 was not alone in its late summer release date. The Playstation 4 exclusive horror title from Supermassive Games, Until Dawn, is what I see as being the first great game in a fantastic looking fall lineup this year.

    Until Dawn tells a fairly simple story over ten well-paced chapters, although there are a handful of interesting twists along the way that keep things engaging and somewhat unpredictable. The plot starts out in typical horror movie fashion: eight teenage friends gather at a remote ski lodge which is the site of the disappearance of two of their friends: twin sisters Beth and Hannah Washington. The ski lodge is owned by the parents of Josh, the brother of Beth and Hannah, and he’s invited the other seven friends back up to the mountain on the one year anniversary of their disappearance to commemorate his lost sisters. Unfortunately for them, and unsurprisingly to the player, there’s a shady figure stalking the group.

    The horror tropes are aplenty in this game, and it’s almost amazing just how many cliches they managed to shove into this. You have everything from the couple having sex being terrorized almost immediately afterward, the girl who happens to get caught alone taking a bath, and most importantly: the group of characters always decide to split up. There’s plenty more cliches, but I don’t fault the game in this decision. It’s actually fun to see these tropes show up in a video game, since there’s so rarely a horror game like this.

    No Caption Provided

    Over the course of the game, you take control of each of the eight characters at specific points. There’s the aforementioned Josh, then Sam (played by Hayden Panettiere), Emily, Matt, Jess, Mike, Chris, and finally Ashley. Each character has various relationships with the other friends in the group that can actually change throughout the game and this makes for some very interesting confrontations between some of the characters. Every character, however, is also just a various stereotype of the horror genre. Chris is the goofball comedic relief; Matt the letter jacket wearing jock; Sam is the smart, confident, (probably) virginal girl who seems out of place in the group; and so on and so forth. While they are pretty one note in the beginning, each character has their own arc that should make you care about keeping each and every one of them alive.

    Between chapters, you’ll find yourself being interviewed by Dr. Hill, a particularly odd psychiatrist played by profound character actor Peter Stormare. These scenes play out in first person, so you don’t find out who Dr. Hill is interviewing until late in the game (though I was able to put it together fairly early on). You are still making choices in these sections and they will impact how some locations look and how some story beats play out.

    No Caption Provided

    Until Dawn is a game that I’d put in the same category as PS3 exclusives Heavy Rain and Beyond: Two Souls. Basically, what I mean when I say that, is that Until Dawn is the video game equivalent to a “Choose Your Own Adventure” novel. Whereas Heavy Rain was a noirish detective story and Beyond: Two Souls a paranormal drama/action-adventure game, Until Dawn is a horror game that spans many sub-genres of horror including the standard exploitative slasher flick, the murder mystery, and even a bit into the torture porn genre just to name a few.

    The actual gameplay in Until Dawn is very simple, and it’s meant to be. Most of the time, the game plays like a very long movie, with you watching the scenes play out while you occasionally do a Quick Time Event in order to save a character from certain death, or choosing between which of two paths to travel or which of two things to say. The other portion of the gameplay lets you have direct control of the characters as you search around the ski lodge and the surrounding areas. In these moments, you can find all sorts of collectibles and clues (about 100 in all) that will help you piece together the backstory and even give you hints as to what’s actually happening in the main story, like who the killer may be and so on. There’s also these collectible totems scattered around that show flashes of what lies ahead including the possible death of a character or perhaps what choice you should make in a certain situation.

    There’s a large variety of choices that you can make in the game that actually affect the outcome of the story, and that’s the main attraction Until Dawn has to offer. By the time the credits roll, you can end up with all of your characters alive, dead, or anywhere in between. This is all due to the “Butterfly Effect” system that the team at Supermassive Games has created for the game. Every decision you make in the game - be it finding a clue, or messing up a quick time event, or choosing what to say in a conversation - it can all affect how the story plays out. When you make one of these choices, a notice will pop up in the top left corner of the screen, alerting the player that they just changed the story in some way.

    No Caption Provided

    I have had the chance to play through the entirety of the game twice, once by myself, and the second time with a friend of mine at the helm. This game was billed as being a story that can play out drastically different depending on what choices you make, yet that doesn’t actually seem to be the case. Sure, there are a multitude of little things that can change but the main plot points will play out the exact same way no matter what way you play (including the fact that no matter what, two certain characters have to make it the final scene every playthrough). There are plenty of variations that can occur within the main scenes depending on what choices you make in the moment, or even due to the littlest choices you made many chapters ago, but for the most part the game is basically always the same. This frustrated me during the second time through, even if I was still having fun watching through again as my friend played.

    The presentation in Until Dawn is stellar across the board. Every character was played by and modeled after a real actor, and the facial animations in the game are absolutely fantastic due to the use of facial motion capture. However, the incredible facial work sort of creates a problem as the body motions of characters aren’t nearly as good, making for a disconnect. The voice work, too, is generally great with most actors employing good range and convincingly hitting a ton of various emotions. Outside of the character models, the surrounding environments look nice but it’s really the atmosphere that Supermassive Games created in these environments that is truly nailed here. The woods are dark and spooky, filled with the howls of wolves and crunching tree branches in the distance. The ski lodge is dark and large, leaving you feeling vulnerable to an attack at any moment. Being a horror game, I have to point out the quality of the character deaths. You’ll probably have a fair amount dead by the end of your first time through (I finished with three surviving characters), and the deaths are appropriately gruesome and pretty satisfying even if there’s probably nothing a true avid horror film fan hasn’t seen before.

    Until Dawn has its problems and the advertising was misleading in just how much the choices affect the overall story, but it is still one of the best horror experiences I’ve had playing a game. It’s not so scary but it captures the feeling of slasher flicks and plenty of other genres so well, and when paired with a fun story and great performances it is an absolute blast to play and hard to put down (I finished in two sittings equaling about seven or so hours). Perhaps what will be remembered about this game fifteen years from now is the revolutionary “Butterfly Effect” system, which I hope is an idea used to a greater degree by fellow game studios sometime down the road.

    I also hope that this game does well enough so that Supermassive Games decides to do a spiritual sequel that improves on the faults of this first outing and fleshes out their intuitive “Butterfly Effect” system. Like Matthew Lillard’s character in Scream says, “These days, you gotta have a sequel!”

    Other reviews for Until Dawn (PlayStation 4)

      Until Dawn Review 0

      Until Dawn is a horror game about a group of teens who meet up once again at a lodge owned by one of them one year after the disappearance of two of their friends. But many horrors haunt the teens and test their will, sanity, and loyalty to each other. Every situation is changed based on your previous choices, and whether or not some of teens like each other, or even kill each other is based on your previous choices. Also along the way, you meet a very strange man known as Dr. Hill, who is a psy...

      2 out of 2 found this review helpful.

      Responsibiltiy And Agency In Until Dawn. 0

      There's a love of the "teen slasher" sub-genre of film that is extremely obvious in Supermassive Games' Until Dawn, as it tells the horrifying tale of one night that eight friends find themselves trying to survive as they are trapped in the woods in the mountains of Alberta in Winter. The stereotypes found in these films are all present in Until Dawn; among the characters there is the obligatory "funny guy", the "popular guy", the "bitchy girl" and, of course, the "slutty girl". As well, the usu...

      2 out of 2 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.