Climbing to the Top: Uncharted 4 Review
What game has a bunch of climbing to point where there is no reason for it anymore? Well if you guessed Spiderman on Atari 2600 that would be correct, but it's also the gorgeous, story driven Uncharted 4: A Thief's End. Let me go on record by saying I love the Uncharted series every since playing the first one. They are fun and dumb in all the right places with huge unrealistic set pieces that make it feel like you are actually in danger along with Nathan Drake. Uncharted 4 comes in and mixes up the direction which makes it feel new, but at the same time doesn't necessarily feel like a game anymore.
Uncharted 4 is in a nutshell The Last of Us with Nathan Drake in terms of how it tells its story. Its more focused on characters and the chemistry between them that keeps the game moving at a pace that is dramatically slower than the last games. By having this is loses its balance between story and gameplay. The parts where Drake is actually using a gun or snapping for the most part are lack luster. If you want to you can actually just keep on running past enemies and get to the next location no problem. The game lacks the challenge that was in the other games. Since the fight sequences don't progressively get harder while sure the final scene ramps it up a bit, I was never constantly dying during them or having trial and error with popping in and out of cover, and looking for the next weapon to use because I ran out of ammo. Combine this with the climbing sections which just are constant.
The climbing in this game got to the point where it was just ridiculous. It never added any challenge to the gameplay and is only there to get you to point A to point B while looking at some incredible visuals. While looking at the visuals is extremely nice, it still doesn't help it in anyway. These sections become increasingly boring at the game progresses because we all know that Nathan Drake will always somehow recover from falling from a great height and then find a convenient path for him to take to get to the next point. "Oh no! Drake fell!"...."Oh he just grabbed on to another ledge.....again". Wouldn't it be great if the game ended like that, a literally cliff hanger? Or if he did miss that grab and fall to his doom.
The multiplayer falls short too because it doesn't feel like its progressing you in anyway, but is still a blast to play, plus Naughty Dog will update for free adding maps, modes, etc., over the next year which will keep me playing.
So whats good about it? Why a 5 out of 5?? Because the story is done really well and while the actions scenes are few and not challenging still a lot of fun to sneak up and snap necks. This game really is built extremely well and tells a compelling finale to the Nathan Drake saga.