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Betrayal is when a person breaks the trust and faith that others have placed in them.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
The Imperium's great enemy, the Chaos Space Marines, are the Adeptus Astartes that turned their back on the Emperor in exchange for the powers of Chaos.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
Daemons are Warp entities and servants of the Chaos Gods.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
A punishment set by the gods or in their name to a someone who has commited an offensive action towards them or the general good. If a third party (other than a god) delivers this punishment, the measure of such is given according to their point of view.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Abilities or objects that can only be obtained by killing a god or if gods themselves offer them to a character.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Greater Daemons are demonic entities and the main representatives of the four chaos gods in the Warhammer universe.
The greatest of Tzeentch's Daemons, appearing as large, monstrous vulture-men with near-unparalleled mastery of magic.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Genetically evolved humans, animals or aliens.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
A person incapable of feeling emotion and empathy, though they may fake displaying such in order to fit into society. Their inability to empathize make them potentially dangerous as they lack the ability to feel guilt or remorse for cruel acts committed against others.
The XVth of the original Space Marine legions. Led by Magnus the Red, they have always been talented and powerful Psykers. Now pledged to Tzeentch, they are doomed to eventually turn to dust.
A transformation is a different stage or form for something. Usually an upgrade.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Humans aligned with Chaos, they are one of the chief minions of the four Daemon gods in Warhammer Fantasy and Age of Sigmar, each one being larger, stronger, and deadlier than a mere mortal.
A zealot is a religious fanatic.
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