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Games that allow the player to choose which level to play next, rather than a fixed linear order.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A door that players must go through to exit the level
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Games that are controlled partially or entirely with a touch screen.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
Levels that take place in or on a train or subway.
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