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Game » consists of 4 releases. Released Apr 27, 2011
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A style of gameplay where players must navigate a vast stream of projectiles.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Games that have been removed from sale from various digital store fronts.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
This concept is for games where at least one of the main characters is female.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Sometimes one playable character just isn't enough.
While most games feature achievements with gamerscore values in multiples of five, not all games do so.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
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